> HentaiVerse Isekai 2022 Season 2, With Update 90

 
post Jun 21 2022, 17:21
Post #1
Tenboro

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New Season Notes

The following things have carried over from the previous Isekai season to the current Isekai season:

- Credit balance + value of item inventory + value of equipment inventory, capped to 1 million

- Leftover trophy value for Snowflake's Shrine


The following things have been added to Persistent:

- Peerless equipment and all soulfused equipment

- Peerless vouchers and equipment cores

- Credit balance + value of item inventory + value of equipment inventory exceeding 1 million

- A primary stat bonus of +1 for reaching Floor 30, +2 for reaching Floor 40, or +3 for reaching Floor 50

- A global damage bonus of 0.1% for each tower floor cleared. (Currently uncapped, but will be capped to Floor 100 starting from this season for sanity reasons.)

- A peerless voucher for everyone who reached Floor 100, or the Top 20 floor clears if fewer than 20 people did:

CODE
Reached Floor 211: youshi1 (3146277)
Reached Floor 178: HT862 (1751283)
Reached Floor 156: Ming28561 (3775954)
Reached Floor 153: Treesion (707354)
Reached Floor 121: unikwind (2480915)
Reached Floor 115: P-Killer (2968580)
Reached Floor 115: oohmrparis (1414170)
Reached Floor 113: unitready (337916)
Reached Floor 112: OnceForAll (5648780)
Reached Floor 111: Altair.AC (3905888)
Reached Floor 111: ι€™ζ˜―θ˜†θ‘¦ (1092838)
Reached Floor 111: Chizuru Ichinose (638489)
Reached Floor 111: sabregimp (188779)
Reached Floor 110: MidNightPass (565719)
Reached Floor 104: chanman2021 (5678409)
Reached Floor 104: Rara Anzai (3861631)
Reached Floor 103: zzt1508 (775015)
Reached Floor 101: mathl33t (4675561)
Reached Floor 101: conatime (5595606)
Reached Floor 101: Xeda (4388600)
Reached Floor 101: NeoAlden (5940217)
Reached Floor 101: hc br (2760368)
Reached Floor 100: Moefiiy (5989656)
Reached Floor 100: yutte (5837556)
Reached Floor 100: accelkatana (4012458)
Reached Floor 100: raraha (4071895)
Reached Floor 100: macelino (5243072)
Reached Floor 100: Deadbeatvvv (2632258)
Reached Floor 100: sssss2 (1843795)
Reached Floor 100: .@_@.@_@. (1392954)
Reached Floor 100: ex-homehome (1284678)
Reached Floor 100: gehelife (1070629)
Reached Floor 100: Ass Spanker (1068757)
Reached Floor 100: reviata (856470)
Reached Floor 100: lltt013 (752695)
Reached Floor 100: Nero-Arc (700155)
Reached Floor 100: BlackPantsu (586593)
Reached Floor 100: ertyk125 (59751)
Reached Floor 100: XMike (8053)


Update 90

The major addition in this update is a native replacement of HVMarket, simply titled The Market. This addition also replaces Item Backorders.

Unlike Mooglemail and the old item backorders, the Market is available on Isekai for everyone, but to prevent certain types of abuse, placing sell orders is locked for the first 24 hours of each Isekai season.

The Market is a huge bulk of new code (larger than the Monster Lab), so make sure to report it if you encounter any bugs, especially in the trading logic.

The Market can be found under the Bazaar tab.

Note that the equipment changes that were originally scheduled for this update were delayed until the next update.


Market Balance and Account Balance

For various technical reasons, the Market adds a new credit balance to the system named "Market Balance". The profits for sold items and payments for bought items are added to and deducted from the Market Balance rather than your normal credit balance.

You can deposit and withdraw credits from this balance in the top left of the market screen. You do not need a market balance to sell items, but you need to add credits (or sell items) before you can place any buy orders.


Browsing Items

The "Browse Items" tab lets you browse all the tradeable items in the system. On Persistent, obsolete items (i.e. retired+event artifacts and trophies that are no longer obtainable) are hidden by default, but can be shown by clicking the "Show Obsolete Items" checkbox for the applicable item tab.

Items will be listed along with readouts for how many of the item you have in your inventory (i.e. not listed in the market), as well as the current highest per-item market bid and lowest per-item market ask price + total number of the item available for sale in the market.

You can additionally filter items by whether or not you have enough to create (or add more items to) a sell order (1 or 100 depending on the item) and by whether or not there are any items available for sale in the market.

There are two additional tabs for browsing your existing Sell and Buy orders. As the names imply, these will only show items where you have a corresponding order placed. In addition to the information displayed when browsing items, it will also show the count and per-item price for your current order.


Buying and Selling Items

Clicking an items from either the Browse Items or the Buy/Sell Orders tab will take you to the item trading interface. This lets you place a sell and/or buy order, shows a list of the 8 highest bids and 8 lowest asks, as well as price history and the most recent trades for the item.

Staple items (i.e. items that are always available in the item shop) can be traded in the market, even below the item shop sell price. Backorders are not available for these items. (See Item Backorders below.)

Some low-value items are traded in batches, primarily crystals, monster food and some consumables. These are bought and sold in batches of 100. For these items, the prices on the trading screen are all per-batch rather than per-item. Note that all batch items are staple items, but not all staple items are batch items.

The buttons to navigate to the previous/next item follow the same sequence and filtering as the tab you were browsing from, to enable easily placing orders for consequtive series of items.

When placing sell orders, the items are immediately removed from your item inventory. This ensures it is not possible for an order to become invalid by using, trading or otherwise selling the item.

When placing buy orders, you are limited by the credits currently in your market balance, but the credits are not actually committed to each individual order. This means that if you have a market balance of 10000 C, you can place several separate buy orders up to 10000 C each.

If your market balance drops below the total sum for a buy order but is still sufficient to buy at least one item/batch at your bid price, the order will remain active but capped the number you can afford. As such, orders can still be partially filled even if your market balance cannot cover the entire order.

If your market balance ever drops below your per-batch bid price for an order, it will be disabled entirely. Since someone might have placed a sell order at a lower price in the meantime, any disabled buy orders must be manually resubmitted after you deposit more funds or sell some items. Disabled orders will show in red on the My Buy Orders screen, and the Update button will be highlighted in red on the trading screen.

You can click any existing order on the order screen to auto-fill various fields:

- For sell orders, it auto-fills the sell price, buy price, and buy count up to the minimum of the amount available and amount you could afford at the clicked price. Orders shown in red means you have a conflicting sell order at a lower price; clicking these will not auto-fill the buy fields.

- For buy orders, it auto-fills the buy price, sell price, and sell count up to the stock you have in your inventory (including in any existing sell order). Orders shown in red means you have a conflicting buy order at a higher price; clicking these will not auto-fill the sell fields.

If multiple people place an order at the same price, they will be filled in the order they were placed.

You can only place a single sell order and a single buy order for a particular item.

The Market has a 1% fee on Persistent and a 10% fee on Isekai, rounded up. This is deducted from the credits added to the seller's market balance. (In other words, the buyer doesn't pay any fees, which also means that backorders do not incur a fee.)

Important: Using scripts to monitor and modify the price of orders is not allowed. There is a limit to how many orders you can place and/or modify in a certain period of time; exceeding this limit will temporarily lock you out from the market, and hitting this limit repeatedly might get you banned from using it entirely.


Item Backorders

The Market also replaces Item Backorders. Sales of items to the Item Shop will automatically be used to fill market buy orders, as long as the following conditions are filled:

- The account selling the item is different from the account who placed the market buy order. (This prevents selling loops that could have eaten all your credits if you used certain scripts.)

- The bid price is higher or equal to the base Item Shop price. (This price is listed on the market page)

- There is no existing stock of the item in the Item Shop. (You could buy the existing/staple stock from the Item Shop cheaper in this case.)

Like the old item backorders, the seller receives the standard Item Shop sell price regardless of what the item sells for in the market. This prevents certain types of abuse as well as a loophole in the Isekai lockout.

On Isekai, even though sell orders cannot be placed in the first 24 hours, items sold to the Item Shop will be processed right away, so get your buy orders in early for a chance to pick up cheap items!


Other Changes

- Switched player state tracking to a different setup to improve reliability and server maintainability.

- Equipment now keeps the "previously salvaged" flag when transferred from Isekai to Persistent.

- Various shared page elements like the "special" font readouts and filter bars were changed from using floating divs to using flexboxes, which are far easier to work with. This affects hundreds of text readouts, so let me know if you spot any text rendering weirdness on any non-ancient browser.

- Various minor global style/CSS improvements.


Update 2022-06-26

- Added a new Trade Log system that allows you to stalk view the last 1000 trades for both items and traders. Player and item names can both be clicked to navigate between trade logs. If you navigate to the log for a different item than the one you were originally browsing, it will also link to that item's trading page.

- To undercut existing sell orders or overbid existing buy orders, you must now ask at least 1% less or bid at least 1% more than the current best order. If the spread is less than 1%, you can still add a buy order at the same price as the best sell order, and vice versa.

(Since there are at least two ways you could cooperate with someone to bypass these limits, a rule is also added to the system: Placing orders specifically to help other people bypass the minimum overbid/undercut is not allowed. The system logs all orders even if they aren't filled. Please report this behavior should you encounter it.)

- Due to a combination of the undercutting/overbidding mechanics and the higher transparency from the new trade log, the trading fee on Isekai was dropped to the same as on Persistent (1%). If you spot someone trying to abuse the market to move credits or similar, please report it in this thread.

- Removed the informative-only filter selector readouts from the trading page to de-clutter it a bit.

- Existing sell/buy orders are now highlighted in bold down to the depth you have the balance/stock to buy/fill.

- Any existing sell/buy order you have placed is now shown with italic in the order list (assuming it is within the visible depth).


Update 2022-07-04

- The market now lists the itemshop price for staple items.

- Sell orders for staple items must now be listed as less than the itemshop price.

- If you place a buy order for a staple item at or above the itemshop price, this will now automatically fill the order at the itemshop price.
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post Jun 23 2022, 17:47
Post #41
what_is_name



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can we know the salvaged flag in somewhere? like in the salvage page or replace the "untradeable" text to "salvaged" in the equip info page. as I may forgot if I have salvage it before, well ignore if it too complex
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post Jun 23 2022, 17:55
Post #42
Tenboro

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Everything from Isekai 2022 Season 1 should now be imported and credited on Persistent.

QUOTE(chjj30 @ Jun 23 2022, 10:50) *

Can I ask about the Meaning of this Sentence?
It means
CODE

If an Equipment is once salvaged in Isekai, it will get the "previously salvaged" Flag. When it is transferred to Persistent, it still has this Flag when new generated.

or
CODE

All the Equipments from Isekai to Persistent will be generated with "previously salvaged" Flag, like soulfusing, no matter they're salvaged in Isekai or not.



It means if you salvage an item on Isekai to get the materials, then buy it back and have it transferred to Persistent, you won't get any materials if you then salvage it on Persistent. Practically, it prevents you from getting two cores from the same equipment.
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post Jun 23 2022, 18:25
Post #43
chjj30



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QUOTE(Tenboro @ Jun 23 2022, 17:55) *

Everything from Isekai 2022 Season 1 should now be imported and credited on Persistent.
It means if you salvage an item on Isekai to get the materials, then buy it back and have it transferred to Persistent, you won't get any materials if you then salvage it on Persistent. Practically, it prevents you from getting two cores from the same equipment.


Thank you, I understand.


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post Jun 23 2022, 19:54
Post #44
oddaicky



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My 2 Legendaries from Isekai 2022 Season 1 are "Nopes".

https://hentaiverse.org/equip/282057598/undefined

https://hentaiverse.org/equip/282057600/undefined

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post Jun 23 2022, 20:02
Post #45
what_is_name



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QUOTE(oddaicky @ Jun 23 2022, 19:54) *


Transfer them from Equipment Inventery into Equipment Storage, then transfer back

This post has been edited by what_is_name: Jun 23 2022, 20:03
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post Jun 23 2022, 22:19
Post #46
SPoison



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QUOTE(what_is_name @ Jun 23 2022, 02:47) *

can we know the salvaged flag in somewhere? like in the salvage page or replace the "untradeable" text to "salvaged" in the equip info page. as I may forgot if I have salvage it before, well ignore if it too complex



Something, maybe make the soulbound or untradeable text into a darker/lighter red. I am definitely planning to salvage and rebuy equipment just so I can keep my collection.


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<dnbdave> allllllllllrighty then, it's been a rollercoaster of a day. I laughed, I cried, I wished I had a girlfriend instead of a cold onahole...

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post Jun 24 2022, 04:30
Post #47
-The Dashing Dash-



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I'm guessing any market balance at the end of the season will be automatically transfered to persistent along with excess credits right?
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post Jun 24 2022, 06:14
Post #48
Necromusume



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QUOTE(Tenboro @ Jun 23 2022, 08:20) *
Oh yes, the scourge of every trading system ever invented, the constant over/underbid by the minimum allowed fraction of the currency unit.

It's really not. The actual emergent behavior of HVMarket/The Market is pretty unique, and unfavorable.

High spreads promise huge profits, if you can actually manage to buy anything. But to be able to buy anything at a good price, you have to literally camp all day long. When I wrote that complaint, I'd just spent 20 solid minutes in a price-updating war against somebody, without any items actually having been purchased.

First and foremost, for the sake of our mental health, I want it to be impossible to end up in an OCD loop like that against another player. You have fired your three shots per day, you're done, and you don't have to worry about it for another 24 hours. It could even be one update per item per day, with an exception for buying from standing sell offers, if you actually need something.

The first mover in a bid war wouldn't necessarily win, because there would always be other people coming in. Unless somebody offered a standout price, the winners would be more or less random, because you can't predict when items are going to be sold.

Currently, I think most people don't bother to set offers. They try once, decide they'll always lose to one of the one or two OCD campers, and drop out. If everybody had the same chance, there would be more participants, the spreads would be smaller, you could actually buy off the standing sell offers without getting ripped off, and there wouldn't be huge potential profits to fight over. The high spreads turn out to be the result of a system which encourages people not to participate.

Setting up the ground rules so they lead to desirable emergent behavior is critical.


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post Jun 24 2022, 07:04
Post #49
mathl33t



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QUOTE(Tenboro @ Jun 23 2022, 04:20) *

I think a better idea would be to make it enforce minimum bid increments, so that if the current bid is 9000C you'd need to bid at least 1% more (9090C) for it to be accepted. But of course, for items/batches that sell for less than 100C each, that would still be 1C increments.


I like this idea. I've long wished that hvmarket would limit bids to two significant digits, which is a similar idea that also ensures prices are round numbers.


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post Jun 24 2022, 13:48
Post #50
Tenboro

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QUOTE(-The Dashing Dash- @ Jun 23 2022, 22:30) *
I'm guessing any market balance at the end of the season will be automatically transfered to persistent along with excess credits right?


I didn't write the code for it yet, but yes, market balance and any items left on the market will both be included.

QUOTE(Necromusume @ Jun 24 2022, 00:14) *
It's really not. The actual emergent behavior of HVMarket/The Market is pretty unique, and unfavorable.


It's a problem with every trading interface I have ever used anyway. The Market has little liquidity right now so the spread is large, but I expect that to close over time, at least on Persistent when it lands there.

QUOTE(Necromusume @ Jun 24 2022, 00:14) *
High spreads promise huge profits, if you can actually manage to buy anything. But to be able to buy anything at a good price, you have to literally camp all day long. When I wrote that complaint, I'd just spent 20 solid minutes in a price-updating war against somebody, without any items actually having been purchased.

First and foremost, for the sake of our mental health, I want it to be impossible to end up in an OCD loop like that against another player. You have fired your three shots per day, you're done, and you don't have to worry about it for another 24 hours. It could even be one update per item per day, with an exception for buying from standing sell offers, if you actually need something.


Yeah, I'll be addressing a few complaints with the Market over the next few days, and this will be one of them. Though I'll almost certainly go with a min increments system rather than a lockout one since it's cleaner, more intuitive and less gameable.
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post Jun 24 2022, 13:57
Post #51
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In the market, an average price of an item is incorrect.

It calculates 'Avg' as [sum of Price / sum of Sold (quantity)] now, but it should be [sum of (Price * Sold) / sum of Sold].
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post Jun 24 2022, 14:59
Post #52
Tenboro

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QUOTE(sssss2 @ Jun 24 2022, 07:57) *
In the market, an average price of an item is incorrect.

It calculates 'Avg' as [sum of Price / sum of Sold (quantity)] now, but it should be [sum of (Price * Sold) / sum of Sold].


Hmm. Well technically the average price calculation was correct, but the volume calculation was wrong, so it cascaded. Should be fixed now, thanks.
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post Jun 25 2022, 10:08
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QUOTE(Tenboro @ Jun 24 2022, 15:59) *

Hmm. Well technically the average price calculation was correct, but the volume calculation was wrong, so it cascaded. Should be fixed now, thanks.


Still have a bug.
Instead of the volume of the last trade, the price per piece is added to the overall volume.
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post Jun 25 2022, 15:20
Post #54
Tenboro

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QUOTE(sssss2 @ Jun 25 2022, 04:08) *
Still have a bug.
Instead of the volume of the last trade, the price per piece is added to the overall volume.


I checked a couple of items and it looks right to me. "Recent Trades" shows the price per item/batch, this is intentional. If you're thinking of some other value, could you link an item and point at the specific value you think is wrong?
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post Jun 25 2022, 16:34
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QUOTE(Tenboro @ Jun 25 2022, 09:20) *

I checked a couple of items and it looks right to me. "Recent Trades" shows the price per item/batch, this is intentional. If you're thinking of some other value, could you link an item and point at the specific value you think is wrong?



Vol => this is Sold numbers * AVG price right?

It seems correct, right?

But I do see a bug: if you look at the Day, in the top table:
LOW price: correct, HIGH price: correct, but AVG price: wrong? Look at the sales: how can the average be anything other than 450, when 1 is sold for 449 and 308 are sold for 450?

https://hentaiverse.org/isekai/?s=Bazaar&am...mp;itemid=11199

Not sure if this is what sssss2 meant, but could well be

This post has been edited by Noni: Jun 25 2022, 17:10


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post Jun 25 2022, 17:08
Post #56
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QUOTE(Noni @ Jun 25 2022, 16:34) *



Vol => this is Sold numbers * price right?

Not sure if that is what sssss2 meant, but it seems correct, right?


actually it work as avg price = volume / sold
this formula is correct so vol = sold * avg price is right too, but the volume is not correct in your table,

as the Recent Trades, the correct day data in this table is:
CODE

Seller      Buyer       Sold    Price   vol=Sold*Price  
limitway    Noni        25      450 C   11250
limitway    Xeda        10      450 C   4500            
limitway    szuhra      20      450 C   9000            
limitway    rjgc        200     450 C   90000            
limitway    EEPgh0st    13      450 C   5850            
limitway    orio2       40      450 C   18000            
jaculuss    pc12345678  1       449 C   449            
day sold = sum(sold) = 309
day vol  = sum(vol)  = 139049
day avg  = day vol / day sold = 449.9967638


so the sum volume is wrong and therefor the avg is wrong too, as you can see the avg price is even lower than lowest price
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post Jun 25 2022, 17:21
Post #57
Tenboro

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QUOTE(Noni @ Jun 25 2022, 10:34) *
But I do see a bug: if you look at the Day, in the top table:
LOW price: correct, HIGH price: correct, but AVG price: wrong? Look at the sales: how can the average be anything other than 450, when 1 is sold for 449 and 308 are sold for 450?


QUOTE(what_is_name @ Jun 25 2022, 11:08) *
actually it work as avg price = volume / sold
this formula is correct so vol = sold * avg price is right too, but the volume is not correct in your table,
so the sum volume is wrong and therefor the avg is wrong too, as you can see the avg price is even lower than lowest price


Right, I see the bug, thanks. I'll push the fix with the rest of the changes when they are done. Should be fixed now but you might see the old value for up to an hour or until there is an action on the item.
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post Jun 26 2022, 16:15
Post #58
Tenboro

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Pushed an update with some additions and refinements to the market:

- Added a new Trade Log system that allows you to stalk view the last 1000 trades for both items and traders. Player and item names can both be clicked to navigate between trade logs. If you navigate to the log for a different item than the one you were originally browsing, it will also link to that item's trading page.

- To undercut existing sell orders or overbid existing buy orders, you must now ask at least 1% less or bid at least 1% more than the current best order. If the spread is less than 1%, you can still add a buy order at the same price as the best sell order, and vice versa.

(Since there are at least two ways you could cooperate with someone to bypass these limits, a rule is also added to the system: Placing orders specifically to help other people bypass the minimum overbid/undercut is not allowed. The system logs all orders even if they aren't filled. Please report this behavior should you encounter it.)

- Due to a combination of the undercutting/overbidding mechanics and the higher transparency from the new trade log, the trading fee on Isekai was dropped to the same as on Persistent (1%). If you spot someone trying to abuse the market to move credits or similar, please report it in this thread.

- Removed the informative-only filter selector readouts from the trading page to de-clutter it a bit.

- Existing sell/buy orders are now highlighted in bold down to the depth you have the balance/stock to buy/fill.

- Any existing sell/buy order you have placed is now shown with italic in the order list (assuming it is within the visible depth).


Let me know if you encounter any issues with these, in particular if you are able to break the undercut/overbid check without involving multiple accounts.
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post Jun 28 2022, 10:51
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The update for potency and Item world for Isekai seem to be delayed, will it also delay the schedule coming to Persistent (a year later from now?)
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post Jun 28 2022, 15:11
Post #60
Tenboro

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QUOTE(BA-ZA-HEI @ Jun 28 2022, 04:51) *

The update for potency and Item world for Isekai seem to be delayed, will it also delay the schedule coming to Persistent (a year later from now?)


It's very unlikely that all the changes can make it into one update, and I probably won't push it to Persistent until it's finished, at least unless a lot of people would rather get the new system early at the cost of bits being missing.
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