> HentaiVerse Isekai 2022 Season 2, With Update 90

 
post Jun 21 2022, 17:21
Post #1
Tenboro

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New Season Notes

The following things have carried over from the previous Isekai season to the current Isekai season:

- Credit balance + value of item inventory + value of equipment inventory, capped to 1 million

- Leftover trophy value for Snowflake's Shrine


The following things have been added to Persistent:

- Peerless equipment and all soulfused equipment

- Peerless vouchers and equipment cores

- Credit balance + value of item inventory + value of equipment inventory exceeding 1 million

- A primary stat bonus of +1 for reaching Floor 30, +2 for reaching Floor 40, or +3 for reaching Floor 50

- A global damage bonus of 0.1% for each tower floor cleared. (Currently uncapped, but will be capped to Floor 100 starting from this season for sanity reasons.)

- A peerless voucher for everyone who reached Floor 100, or the Top 20 floor clears if fewer than 20 people did:

CODE
Reached Floor 211: youshi1 (3146277)
Reached Floor 178: HT862 (1751283)
Reached Floor 156: Ming28561 (3775954)
Reached Floor 153: Treesion (707354)
Reached Floor 121: unikwind (2480915)
Reached Floor 115: P-Killer (2968580)
Reached Floor 115: oohmrparis (1414170)
Reached Floor 113: unitready (337916)
Reached Floor 112: OnceForAll (5648780)
Reached Floor 111: Altair.AC (3905888)
Reached Floor 111: 這是蘆葦 (1092838)
Reached Floor 111: Chizuru Ichinose (638489)
Reached Floor 111: sabregimp (188779)
Reached Floor 110: MidNightPass (565719)
Reached Floor 104: chanman2021 (5678409)
Reached Floor 104: Rara Anzai (3861631)
Reached Floor 103: zzt1508 (775015)
Reached Floor 101: mathl33t (4675561)
Reached Floor 101: conatime (5595606)
Reached Floor 101: Xeda (4388600)
Reached Floor 101: NeoAlden (5940217)
Reached Floor 101: hc br (2760368)
Reached Floor 100: Moefiiy (5989656)
Reached Floor 100: yutte (5837556)
Reached Floor 100: accelkatana (4012458)
Reached Floor 100: raraha (4071895)
Reached Floor 100: macelino (5243072)
Reached Floor 100: Deadbeatvvv (2632258)
Reached Floor 100: sssss2 (1843795)
Reached Floor 100: .@_@.@_@. (1392954)
Reached Floor 100: ex-homehome (1284678)
Reached Floor 100: gehelife (1070629)
Reached Floor 100: Ass Spanker (1068757)
Reached Floor 100: reviata (856470)
Reached Floor 100: lltt013 (752695)
Reached Floor 100: Nero-Arc (700155)
Reached Floor 100: BlackPantsu (586593)
Reached Floor 100: ertyk125 (59751)
Reached Floor 100: XMike (8053)


Update 90

The major addition in this update is a native replacement of HVMarket, simply titled The Market. This addition also replaces Item Backorders.

Unlike Mooglemail and the old item backorders, the Market is available on Isekai for everyone, but to prevent certain types of abuse, placing sell orders is locked for the first 24 hours of each Isekai season.

The Market is a huge bulk of new code (larger than the Monster Lab), so make sure to report it if you encounter any bugs, especially in the trading logic.

The Market can be found under the Bazaar tab.

Note that the equipment changes that were originally scheduled for this update were delayed until the next update.


Market Balance and Account Balance

For various technical reasons, the Market adds a new credit balance to the system named "Market Balance". The profits for sold items and payments for bought items are added to and deducted from the Market Balance rather than your normal credit balance.

You can deposit and withdraw credits from this balance in the top left of the market screen. You do not need a market balance to sell items, but you need to add credits (or sell items) before you can place any buy orders.


Browsing Items

The "Browse Items" tab lets you browse all the tradeable items in the system. On Persistent, obsolete items (i.e. retired+event artifacts and trophies that are no longer obtainable) are hidden by default, but can be shown by clicking the "Show Obsolete Items" checkbox for the applicable item tab.

Items will be listed along with readouts for how many of the item you have in your inventory (i.e. not listed in the market), as well as the current highest per-item market bid and lowest per-item market ask price + total number of the item available for sale in the market.

You can additionally filter items by whether or not you have enough to create (or add more items to) a sell order (1 or 100 depending on the item) and by whether or not there are any items available for sale in the market.

There are two additional tabs for browsing your existing Sell and Buy orders. As the names imply, these will only show items where you have a corresponding order placed. In addition to the information displayed when browsing items, it will also show the count and per-item price for your current order.


Buying and Selling Items

Clicking an items from either the Browse Items or the Buy/Sell Orders tab will take you to the item trading interface. This lets you place a sell and/or buy order, shows a list of the 8 highest bids and 8 lowest asks, as well as price history and the most recent trades for the item.

Staple items (i.e. items that are always available in the item shop) can be traded in the market, even below the item shop sell price. Backorders are not available for these items. (See Item Backorders below.)

Some low-value items are traded in batches, primarily crystals, monster food and some consumables. These are bought and sold in batches of 100. For these items, the prices on the trading screen are all per-batch rather than per-item. Note that all batch items are staple items, but not all staple items are batch items.

The buttons to navigate to the previous/next item follow the same sequence and filtering as the tab you were browsing from, to enable easily placing orders for consequtive series of items.

When placing sell orders, the items are immediately removed from your item inventory. This ensures it is not possible for an order to become invalid by using, trading or otherwise selling the item.

When placing buy orders, you are limited by the credits currently in your market balance, but the credits are not actually committed to each individual order. This means that if you have a market balance of 10000 C, you can place several separate buy orders up to 10000 C each.

If your market balance drops below the total sum for a buy order but is still sufficient to buy at least one item/batch at your bid price, the order will remain active but capped the number you can afford. As such, orders can still be partially filled even if your market balance cannot cover the entire order.

If your market balance ever drops below your per-batch bid price for an order, it will be disabled entirely. Since someone might have placed a sell order at a lower price in the meantime, any disabled buy orders must be manually resubmitted after you deposit more funds or sell some items. Disabled orders will show in red on the My Buy Orders screen, and the Update button will be highlighted in red on the trading screen.

You can click any existing order on the order screen to auto-fill various fields:

- For sell orders, it auto-fills the sell price, buy price, and buy count up to the minimum of the amount available and amount you could afford at the clicked price. Orders shown in red means you have a conflicting sell order at a lower price; clicking these will not auto-fill the buy fields.

- For buy orders, it auto-fills the buy price, sell price, and sell count up to the stock you have in your inventory (including in any existing sell order). Orders shown in red means you have a conflicting buy order at a higher price; clicking these will not auto-fill the sell fields.

If multiple people place an order at the same price, they will be filled in the order they were placed.

You can only place a single sell order and a single buy order for a particular item.

The Market has a 1% fee on Persistent and a 10% fee on Isekai, rounded up. This is deducted from the credits added to the seller's market balance. (In other words, the buyer doesn't pay any fees, which also means that backorders do not incur a fee.)

Important: Using scripts to monitor and modify the price of orders is not allowed. There is a limit to how many orders you can place and/or modify in a certain period of time; exceeding this limit will temporarily lock you out from the market, and hitting this limit repeatedly might get you banned from using it entirely.


Item Backorders

The Market also replaces Item Backorders. Sales of items to the Item Shop will automatically be used to fill market buy orders, as long as the following conditions are filled:

- The account selling the item is different from the account who placed the market buy order. (This prevents selling loops that could have eaten all your credits if you used certain scripts.)

- The bid price is higher or equal to the base Item Shop price. (This price is listed on the market page)

- There is no existing stock of the item in the Item Shop. (You could buy the existing/staple stock from the Item Shop cheaper in this case.)

Like the old item backorders, the seller receives the standard Item Shop sell price regardless of what the item sells for in the market. This prevents certain types of abuse as well as a loophole in the Isekai lockout.

On Isekai, even though sell orders cannot be placed in the first 24 hours, items sold to the Item Shop will be processed right away, so get your buy orders in early for a chance to pick up cheap items!


Other Changes

- Switched player state tracking to a different setup to improve reliability and server maintainability.

- Equipment now keeps the "previously salvaged" flag when transferred from Isekai to Persistent.

- Various shared page elements like the "special" font readouts and filter bars were changed from using floating divs to using flexboxes, which are far easier to work with. This affects hundreds of text readouts, so let me know if you spot any text rendering weirdness on any non-ancient browser.

- Various minor global style/CSS improvements.


Update 2022-06-26

- Added a new Trade Log system that allows you to stalk view the last 1000 trades for both items and traders. Player and item names can both be clicked to navigate between trade logs. If you navigate to the log for a different item than the one you were originally browsing, it will also link to that item's trading page.

- To undercut existing sell orders or overbid existing buy orders, you must now ask at least 1% less or bid at least 1% more than the current best order. If the spread is less than 1%, you can still add a buy order at the same price as the best sell order, and vice versa.

(Since there are at least two ways you could cooperate with someone to bypass these limits, a rule is also added to the system: Placing orders specifically to help other people bypass the minimum overbid/undercut is not allowed. The system logs all orders even if they aren't filled. Please report this behavior should you encounter it.)

- Due to a combination of the undercutting/overbidding mechanics and the higher transparency from the new trade log, the trading fee on Isekai was dropped to the same as on Persistent (1%). If you spot someone trying to abuse the market to move credits or similar, please report it in this thread.

- Removed the informative-only filter selector readouts from the trading page to de-clutter it a bit.

- Existing sell/buy orders are now highlighted in bold down to the depth you have the balance/stock to buy/fill.

- Any existing sell/buy order you have placed is now shown with italic in the order list (assuming it is within the visible depth).


Update 2022-07-04

- The market now lists the itemshop price for staple items.

- Sell orders for staple items must now be listed as less than the itemshop price.

- If you place a buy order for a staple item at or above the itemshop price, this will now automatically fill the order at the itemshop price.
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post Jun 22 2022, 03:49
Post #21
Shank



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QUOTE(Tenboro @ Jun 21 2022, 18:06) *

This is all intentional. Basically, there are a lot of edge cases involved with not committing funds to any particular order (which I wanted to avoid), so the order viewing and matching logic will always consider how much funds each user has in their account when doing either of those, and limits each order to that amount. But it doesn't actually change the order, seeing as a user can have credits added to their balance without doing anything (by having someone buy an item they listed).

The only reason it fully disables a buy order if the balance drops below the per-item bid is that otherwise we could end up in an inconsistent state where, when credits are added to the balance afterwards, said buy order has a bid above the lowest sell order for the item, and resolving that state would be a bit of a pain for various reasons.
Not really, both for UI complexity and technical database reasons. Basically, whenever it needs to create, delete or make changes to an order it has to grab an exclusive database lock for the item in question to prevent concurrency issues, and if you were to try to grab locks for several items at the same time you could easily run into deadlock problems. And because of said specific technical database reasons, you can't just grab one lock at a time, make the change, then release it. Not that there aren't ways around it, but it's not worth the work and complexity involved.


Cheers for that, interesting stuff. If it's all intentional I'll make the necessary notes on the wiki

QUOTE(RabidTanker @ Jun 21 2022, 19:48) *

Is it intentional that we can only do three arena sessions per day?


Did you die on the third arena? I was able to do more than 3 with no issue, but you have to clear the arena before you can proceed to the next one.
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post Jun 22 2022, 03:53
Post #22
RabidTanker



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QUOTE(Shank @ Jun 21 2022, 12:49) *


Did you die on the third arena? I was able to do more than 3 with no issue, but you have to clear the arena before you can proceed to the next one.

Yeah, I died because I had set the difficulty too high.

I'm so used to having everything unlocked after all of these years.


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QUOTE(sensualaoi @ Nov 29 2018, 21:20) *
Until sex work is legalized I don't agree with going after them or stopping their services. I increasingly dislike /pol/ as they become more reactionary with the passing years. There are now way too many stuck up conservatives, many of whom are sexually repressed by their stupid religion.
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post Jun 22 2022, 04:06
Post #23
-The Dashing Dash-



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The fact an arena level is locked if you don't complete the previous one made me wonder if it was possible to be permanently locked out of arenas by having the first incomplete arena disappear through leveling up?
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post Jun 22 2022, 04:10
Post #24
RabidTanker



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QUOTE(-The Dashing Dash- @ Jun 21 2022, 13:06) *

The fact an arena level is locked if you don't complete the previous one made me wonder if it was possible to be permanently locked out of arenas by having the first incomplete arena disappear through leveling up?
I'm pretty sure that this is the case.

But on the other hand, I'll be losing out on a few thousand credits, which is essentially pocket change.


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QUOTE(sensualaoi @ Nov 29 2018, 21:20) *
Until sex work is legalized I don't agree with going after them or stopping their services. I increasingly dislike /pol/ as they become more reactionary with the passing years. There are now way too many stuck up conservatives, many of whom are sexually repressed by their stupid religion.
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post Jun 22 2022, 04:16
Post #25
qwersad222



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I was really hoping to see a replacement of HVMarket.
I'm too lazy to trade on forum.
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post Jun 22 2022, 08:25
Post #26
mundomuñeca



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Why in "The Market"© under Materials we cannot trade Shards, like Voidseeker, Featherweight etc. ?

Since they still drop, and they still can be used in the Forge ... blink.gif


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τὰ ὄντα ἰέναι τε πάντα καὶ μένειν οὐδέν
Qui legent hosce versus mature censunto;
vulgus inscius et impius ne attrectato!
omnesque astrologi, blenni, barbari procul sunto:
qui aliter facit, his rite, sacer esto !
Πόλεμος πάντων μὲν πατήρ ἐστι, πάντων δὲ βασιλεύς, καὶ τοὺς μὲν θεοὺς ἔδειξε τοὺς δὲ ἀνθρώπους, τοὺς μὲν δούλους ἐποίησε τοὺς δὲ ἐλευθέρους.

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post Jun 22 2022, 10:04
Post #27
Necromusume



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nvm, it's because we have the later arenas.

This post has been edited by Necromusume: Jun 22 2022, 11:15


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post Jun 22 2022, 14:52
Post #28
Tenboro

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QUOTE(-The Dashing Dash- @ Jun 21 2022, 22:06) *
The fact an arena level is locked if you don't complete the previous one made me wonder if it was possible to be permanently locked out of arenas by having the first incomplete arena disappear through leveling up?


It will automatically unlock later arenas if you never clear one that goes away.

QUOTE(mundomuñeca @ Jun 22 2022, 02:25) *
Why in "The Market"© under Materials we cannot trade Shards, like Voidseeker, Featherweight etc. ?


Uh, because when I removed bindings I accidentally left those out from the filter as well. Should be re-added now.
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post Jun 22 2022, 16:40
Post #29
Noni



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I know th 10% is the same as MM tax, and I see how that should be the end-state. At this particular moment though, I think it would be better if people test it out thoroughly before it goes to persistent. For testing purposes, wouldn't it be wise to do 0% tax until the Market is released to Persistent? Just to get a lot of usage during the test phase?


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post Jun 22 2022, 16:49
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Would it be too much to ask to get a lifetime full market log? So I can randomly browse what was being bought on a random day and if ppl don’t want to be seen maybe add an option to have their name hidden but their transaction still viewable. Probably too much effort, but who knows.


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<dnbdave> allllllllllrighty then, it's been a rollercoaster of a day. I laughed, I cried, I wished I had a girlfriend instead of a cold onahole...

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post Jun 22 2022, 20:17
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I feel that it's better to add even clearer indication for batch price, I still feel confused when looking at prices in the trading page of items that are traded in batch. In "My buy orders" page, the price is for single item.


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是中国人,说普通话,简单的英文也能大致读懂. 欢迎指正我的错误.
I' Chinese and native speaker of Chinese language, can also talk in basic English, I'm sorry if my expression is not clear.
Corrections are always welcome.

请尽量使用MM联系我, 因为PM有时候注意不到. 你也可以在非官方的Hentaiverse Discord讨论群中找到我.
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post Jun 22 2022, 20:43
Post #32
Tenboro

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QUOTE(Noni @ Jun 22 2022, 10:40) *
I know th 10% is the same as MM tax, and I see how that should be the end-state. At this particular moment though, I think it would be better if people test it out thoroughly before it goes to persistent. For testing purposes, wouldn't it be wise to do 0% tax until the Market is released to Persistent? Just to get a lot of usage during the test phase?


There aren't any cheaper ways to trade on Isekai, so I don't really think it'll get in the way of testing TBH, but we'll see.

QUOTE(SPoison @ Jun 22 2022, 10:49) *
Would it be too much to ask to get a lifetime full market log? So I can randomly browse what was being bought on a random day and if ppl don’t want to be seen maybe add an option to have their name hidden but their transaction still viewable. Probably too much effort, but who knows.


You mean for each individual item? Not really that much work, so I'll consider it.

QUOTE(mewsf @ Jun 22 2022, 14:17) *
I feel that it's better to add even clearer indication for batch price, I still feel confused when looking at prices in the trading page of items that are traded in batch. In "My buy orders" page, the price is for single item.


The reason it shows per-item prices on the order lists is that I didn't want to clutter it with yet another field with "batch count" when it isn't really needed to see what it's trading for. I'm not sure how it could be made more explicit than it already is with the batch size shown three times on the trading screen in addition to the count being shown with two digits shaded out, but if you have any specific suggestions, feel free to post them.
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post Jun 22 2022, 21:05
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QUOTE(Tenboro @ Jun 22 2022, 20:43) *

The reason it shows per-item prices on the order lists is that I didn't want to clutter it with yet another field with "batch count" when it isn't really needed to see what it's trading for. I'm not sure how it could be made more explicit than it already is with the batch size shown three times on the trading screen in addition to the count being shown with two digits shaded out, but if you have any specific suggestions, feel free to post them.


How about change "Price" to "Batch Price" in available sell/buy orders display section in the trading page? Of course there are texts to tell you the items are sold in batch, but I have read them every time to clear my mind. There's also cognitive inertia when I look directly at "Price", thinking it's per-item price, because there's no such idea as "batch" before, and I'm not too used to it yet.

For the "my buy order" and "my sell order" tabs, I suggest at least add a text to declare that the price is per-item price, or change "Order Price" to "Per-Item Price".

I doubt how many player will read carefully throughout the update note, so it's better to make it more intuitive.

This post has been edited by mewsf: Jun 22 2022, 21:08


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是中国人,说普通话,简单的英文也能大致读懂. 欢迎指正我的错误.
I' Chinese and native speaker of Chinese language, can also talk in basic English, I'm sorry if my expression is not clear.
Corrections are always welcome.

请尽量使用MM联系我, 因为PM有时候注意不到. 你也可以在非官方的Hentaiverse Discord讨论群中找到我.
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post Jun 22 2022, 21:13
Post #34
Noni



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QUOTE(Tenboro @ Jun 22 2022, 14:43) *

There aren't any cheaper ways to trade on Isekai, so I don't really think it'll get in the way of testing TBH, but we'll see

Well, last season everyone just did 'send with CoD on persistent'. People send the items and on persistent they send 1 health draught or even 1 credit with CoD attached. Fully automated with scripts. You can check the moogle records on persistent how often that happens. the 1 credit with CoD, that's what HV Utils does.

From my moogle records on persistent:
CODE

Jake643    CoD for isekai trophies    1 x Health Draught    476,000    22-05-31 10:43    22-05-31 19:07
ssadff    Trophies    1 x Credits    156,000    22-05-31 09:26    22-05-31 19:03
ssadff    Trophies    1 x Credits    736,000    22-05-31 09:25    22-05-31 19:03
ertyk125    Trophies    1 x Credits    3,290,000    22-05-31 07:39    22-05-31 07:55
lololo16    isekai    1 x Health Draught    601,000    22-05-31 06:33    22-05-31 07:17
任凭三千落花trophies    1 x Credits    113,000    22-05-31 06:15    22-05-31 07:17
任凭三千落花trophies    1 x Credits    716,000    22-05-31 06:15    22-05-31 07:17
bmbl         Thank you    1 x Credits    516,000    22-05-31 05:45    22-05-31 07:17
bmbl         Thank you    1 x Credits    2,512,000    22-05-31 05:45    22-05-31 07:17
sabregimp    WTS Noodles in isekai 1 x Health Draught    1,050,000    22-05-31 05:15    22-05-31 07:17
APP_321    Isekai Trade    1 x Credits    9,095,000    22-05-30 22:28    22-05-30 22:47
ok1995    Isekai trophies     1 x Credits    113,000    22-05-29 17:42    22-05-29 18:54
ok1995    Isekai trophies     1 x Credits    386,000    22-05-29 17:42    22-05-29 18:54
mundomuñeca    Isekai trophies payment     1 x Health Draught    1,208,000    22-05-29 16:28    22-05-29 18:54
oohmrparis Trophies Cod     1 x Health Draught    8,587,000    22-05-29 14:41    22-05-29 14:53
cornandbeans    ISK Trophies     1 x Credits    258,000    22-05-29 09:49    22-05-29 11:29
mathl33t    Selling Trophies     1 x Credits    618,000    22-05-28 12:55    22-05-28 12:56
Jake643    CoD for isekai trophies     1 x Health Draught    1,010,000    22-05-28 08:55    22-05-28 12:56
ssadff    Trophies     1 x Credits    1,079,000    22-05-27 18:52    22-05-27 1


This post has been edited by Noni: Jun 22 2022, 21:18


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post Jun 23 2022, 00:09
Post #35
Tenboro

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QUOTE(Noni @ Jun 22 2022, 15:13) *
Well, last season everyone just did 'send with CoD on persistent'. People send the items and on persistent they send 1 health draught or even 1 credit with CoD attached. Fully automated with scripts. You can check the moogle records on persistent how often that happens. the 1 credit with CoD, that's what HV Utils does.


To be more specific, there aren't any cheaper way to trade ISK credits for anything.
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post Jun 23 2022, 12:09
Post #36
LogJammin



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QUOTE(Tenboro @ Jan 9 2021, 08:54) *

Early Bird Ends: 2022-06-31 23:59 UTC


Is that meant to be 2022-6-30 or 2022-7-1? There is no 2022-6-30


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post Jun 23 2022, 13:29
Post #37
Tenboro

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QUOTE(LogJammin @ Jun 23 2022, 06:09) *
Is that meant to be 2022-6-30 or 2022-7-1? There is no 2022-6-30


Uh, right, it's the former. It's the end of the month in both cases.
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post Jun 23 2022, 15:36
Post #38
Necromusume



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Can the number of price updates allowed be reduced to something like 3 per item per day? It's turning into unending stupid bid-warring just like the last HVMarket.


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post Jun 23 2022, 16:20
Post #39
Tenboro

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QUOTE(Necromusume @ Jun 23 2022, 09:36) *
Can the number of price updates allowed be reduced to something like 3 per item per day? It's turning into unending stupid bid-warring just like the last HVMarket.


Oh yes, the scourge of every trading system ever invented, the constant over/underbid by the minimum allowed fraction of the currency unit.

I don't think limiting price updates by frequency is a good idea, among other things because it doesn't guarantee that the person who initiated the bid-warring doesn't "win". It depends on when the initial bid was placed of course, but if someone places a bid at 9000C and then someone swoops in with a 9001C bid, if those two people then start bid-warring the latter would be the highest bid at the end.

I think a better idea would be to make it enforce minimum bid increments, so that if the current bid is 9000C you'd need to bid at least 1% more (9090C) for it to be accepted. But of course, for items/batches that sell for less than 100C each, that would still be 1C increments.
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post Jun 23 2022, 16:50
Post #40
chjj30



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QUOTE(Tenboro @ Jun 21 2022, 17:21) *

- Equipment now keeps the "previously salvaged" flag when transferred from Isekai to Persistent.


Can I ask about the Meaning of this Sentence?
It means
CODE

If an Equipment is once salvaged in Isekai, it will get the "previously salvaged" Flag. When it is transferred to Persistent, it still has this Flag when new generated.

or
CODE

All the Equipments from Isekai to Persistent will be generated with "previously salvaged" Flag, like soulfusing, no matter they're salvaged in Isekai or not.


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