> HentaiVerse Isekai 2022 Season 1, With Update 0.89

 
post Dec 21 2021, 17:17
Post #1
Tenboro

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New Season Notes (2021 S2 -> 2022 S1)

The following things have carried over from the previous Isekai season to the current Isekai season:

- Credit balance + value of item + equipment inventory, capped to 1 million

- Leftover trophy value for Snowflake's Shrine


The following things have been added to Persistent:

- Peerless equipment and all soulfused equipment

- Any unspent peerless vouchers

- Credit balance + value of item + equipment inventory exceeding 1 million

- Primary stat bonuses and a global damage bonus depending on the number of tower floors cleared

- A peerless voucher for everyone who reached Floor 100, or Top 20 Floor Clears:

CODE
Floor 205: youshi1 (3146277)
Floor 205: Ming28561 (3775954)
Floor 205: Bolide (2309354)
Floor 204: Xeda (4388600)
Floor 201: sssss2 (1843795)
Floor 200: gehelife (1070629)
Floor 180: raraha (4071895)
Floor 177: Treesion (707354)
Floor 161: sabregimp (188779)
Floor 155: Nero-Arc (700155)
Floor 145: HT862 (1751283)
Floor 139: newzhenterzzf (5585303)
Floor 139: conatime (5595606)
Floor 130: BlackPantsu (586593)
Floor 130: accelkatana (4012458)
Floor 122: NeoAlden (5940217)
Floor 121: P-Killer (2968580)
Floor 120: Scarlet Tear (5159860)
Floor 120: ashlikt (2309737)
Floor 115: ace_amuro (896192)
Floor 112: unikwind (2480915)
Floor 108: eomivan (808303)
Floor 106: Altair.AC (3905888)
Floor 105: Chizuru Ichinose (638489)
Floor 104: Ass Spanker (1068757)
Floor 103: chanman2021 (5678409)
Floor 101: ex-homehome (1284678)
Floor 101: XMike (8053)



Isekai Changes

- Minor correction to the difficulty calculation for Tower difficulty. It should now actually reach PDUFOR at Floor 40 rather than a few floors earlier.

- The season rewards (Peerless Voucher) for The Tower now cap out at reaching (not necessarily clearing) Floor 100, or Top 20 if less than 20 people reach Floor 100. A toplist will still be posted at the end of each season, and you can still proceed past Floor 100, but it is only for bragging rights.

- You can now attempt/clear The Tower 5 times per day until you reach Floor 20.

- The stat bonus thresholds are now for reaching the floor rather than clearing it, since the readout makes it a bit confusing.


Riddlemaster

The pony riddles are now multiple-choice and can have several correct answers. The generated image will always show three ponies; these can all be the same pony, or be two or three different ponies. To solve the riddle, check all the ponies you see in the image and hit Submit Answer within the time limit.

The riddlemaster no longer tells you if the answer is correct or not. It will always give the buff if you answer within the time limit, as well as the heal if the answer is given within the bonus time limit, both of which were adjusted. A spirit heal was also added.

Instead of valuating answers as binary "right" or "wrong" it will internally calculate an accuracy score based on how many unique ponies were displayed and how many right and wrong answers you made. Instead of docking stamina directly, the recent average of these accuracy scores is used interally to adjust the per-battle stamina cost. If your accuracy is low enough to sustain a stamina penalty, the "Stamina" readout at the top of the screen will show in red.

If you fail to answer within the time limit, you will be docked 10 stamina directly regardless of your riddle history. (It will not affect the per-round stamina cost.)

If you do not submit the answers to the riddle within the time limit, it will automatically submit it and use the checked answers unless the answer is more than a couple seconds overdue; if it is, it will be considered a blank answer for accuracy purposes. You do not get the buff in the latter case.

The obfuscation factors (blobbiness and graininess) are now dynamic and adjusted interally based on various factors, primarily your level and how much you played lately. Most other aspects of the generation have also been reworked.

Because the images are all randomly generated, you may occasionally (rarely?) encounter jumbled riddles that are difficult or near-impossible to fully discern. Due to this, you will still keep the normal stamina consumption up to some margin of error.

In other words, while it is more difficult to answer perfectly, it is also more forgiving of occasional mistakes.

Detailed internal numbers (accuracy calculations/requirements, stamina cost factors, obfuscation factor thresholds etc) are not disclosed and no readout will be provided for them.

Note that soliciting people to submit riddle images with answers as well as providing such are now bannable offenses - riddle images can be traced to the account they were generated for. (This doesn't disallow "look at this stupidly impossible riddle lol" kind of posts at a small scale.)


Salvaging

When salvaging Legendary and Peerless equipment, you will now gain "Equipment Cores" - these will be used for a future mechanics where you can improve the base stats of legendary and peerless equipment. See "Future Changes to Equipment Mechanics" below.

There are six types of Equipment Cores; Legendary/Peerless, corresponding to the equipment quality, and Weapon/Staff/Armor, corresponding to the equipment type. Shields count as Armor for this mechanics.

"Rare" equipment types (Phase/Shade/Power Armor as well as Force Shields) give 5 cores, while other equipment types all give 1 core.

Equipment Cores obtained in Isekai will be transferred to Persistent at the end of each season.

Peerless Cores are not tradeable, primary due to the lottery, which when this update hits persistent will have an alternative 1st prize with cores based on the equipment 1st prize. Legendary Cores may however be traded freely.


Misc

- IW stamina cost now rounds to the nearest .1 decimal rather than rounding up to the closest whole digit.

- The base durations for most debuff spells was significantly increased.

- When shrining trophies for armor, you can now select the armor slot of the generated equipment. (The new UI also saves 1 whole click over the old way.)

- Catalysts are no longer tradeable. They will likely be retired in the future, with the forge charging credits directly instead.

- The limit for primary attribute reassignments was removed. You can now freely reassign EXP at any time.

- Replaced the old "system message" popup. You can now click anywhere to dismiss it, and it no longer lets you click through to the background outside the box.

- Various UI tweaks and improvements.


Future Changes to Equipment Mechanics

Future updates will rework the internals of how equipment is generated and stored to, among other things, allow base stats improvements. Base stat improvements will be limited to Legendary and Peerless equipment only; the ultimate goal being to increase the odds of being able to obtain the ultimate equipment set to a level slightly above "mathematically insignificant" while still preserving the value of existing equipment and not making any existing ways to obtain equipment pointless.

The long and short of it is that with a lot of credits (in the hundreds of millions range) and legendary cores, or a lot of peerless cores, you will be able to turn a Legendary equipment into a Peerless equipment. Peerless equipment will (probably) also be possible to upgrade further.

The "base stat improvement" and "upgrade" mechanics are separate, though there will be various changes to the "upgrade" mechanics as well; you will no longer be "upgrading" stats individually, and tweaks will be made so that "upgrading" below-Legenday equipment is still viable. Existing upgrades will be converted, but I'll get back to the details on that later.

All existing equipment will be converted to the new system, and there should not be any differences between old and new equipment. After the conversion to the new system, any future changes to equipment can also be made retroactively, meaning that the concept of "prepatch" and "postpatch" equipment will no longer be a thing. Various disabled equipment types will also be re-enabled as rare drops.

These changes will also involve replacing the existing "potency" mechanics with a different (less random) system. Existing unlocked potencies will not carry over in any way. The Item World will basically work like The Tower, and will be used to increase an equipment's upgrade cap.

Due to the scale of the changes, it is unlikely that it all makes it into one update. Until the changes have been fully implemented, the updates will be deployed to Isekai only. In other words, this won't be be relevant for Persistent for at least one year.

When the changes eventually reach Persistent, it will no longer be possible to get a refund on upgrades by salvaging, due to a combination of conversion complexity and the fact that equipment stats will be permanently altered. You will of course have the option to do until the updates make it to Persistent.

Further details will be made available as the updates are deployed to Isekai.
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post Jan 20 2022, 02:16
Post #261
Necromusume



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The Tower being the new mechanic for item world at first sounds good. It will make melee useful to everyone again; they'll need a melee build for item world, and mage for everything else.

But. It also brings the turn-rate disparity problem back into the spotlight again. Currently, if you have a shitty turn rate, you can ignore melee entirely; once that patch lands, you won't be able to.

Some time ago, I could get a turn rate as high as 2.1 t/s under optimal conditions; now the lines are clogged again and I typically get 1.3-1.4 t/s. I can say from personal experience that this makes melee no fun at all.

If there are going to be changes to make the game less turn-rate dependent, then maybe they should be moved up.

This post has been edited by Necromusume: Jan 20 2022, 02:16


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post Jan 20 2022, 06:29
Post #262
BlueWaterSplash



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Wow, it's been a while since I've seen turn rates that bad. Guess you must live somewhere far.

My rates are quite low right now, but as I'm expecting to have to upgrade my internet and computers this year for disgusting purposes, I'm expecting to reach well over 3 t/s afterwards, like a normal person.
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post Jan 22 2022, 07:29
Post #263
BlackPantsu



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After repeatedly pressing space to use items in shirine, I received peerles vouchers in isekai.
[www.imagebam.com]

This post has been edited by BlackPantsu: Jan 22 2022, 07:35
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post Jan 22 2022, 14:57
Post #264
Noni



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QUOTE(BlackPantsu @ Jan 22 2022, 00:29) *

After repeatedly pressing space to use items in shirine, I received peerles vouchers in isekai.
[www.imagebam.com]

well, congrats. That is how it is supposed to work. You have handed in 10 million worth of trophies -> you get a peerless vouchcer. you can use that in isekai or wait until it gets transferred to persistent at end of season


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post Jan 23 2022, 15:15
Post #265
circ



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Got a bug in latest Isekai. Blew money on 100 soul shards, twice. Got no shards but lost moneys. Tried 80 shards and that worked. Not sure about 81-99.
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post Jan 28 2022, 03:58
Post #266
monk31



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QUOTE(Tenboro @ Dec 21 2021, 11:17) *

New Season Notes (2021 S2 -> 2022 S1)

The following things have carried over from the previous Isekai season to the current Isekai season:

- Credit balance + value of item + equipment inventory, capped to 1 million

- Leftover trophy value for Snowflake's Shrine



Will there always be such carry over from previous seasons? makes me feel like I am at a disadvantage if i want to start an isekai & be competitive (long term I guess that carry over probably negligent though, in which case I understand. Besides, using persistant credits to buy isekai things seems much bigger disadvantage to new players anyway)
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post Jan 28 2022, 05:57
Post #267
Nezu



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QUOTE(monk31 @ Jan 27 2022, 19:58) *

Will there always be such carry over from previous seasons? makes me feel like I am at a disadvantage if i want to start an isekai & be competitive (long term I guess that carry over probably negligent though, in which case I understand. Besides, using persistant credits to buy isekai things seems much bigger disadvantage to new players anyway)


It's really not as much of an advantage as you might think. Even in cases where the peerless is not useless for what you need, by the time you get to the harder parts of the game, you won't feel much of an upgrade over what you could have obtained and used otherwise.

Most would not waste a peerless voucher on the type of equipment that would give any competitive advantage, anyway.

This post has been edited by Nezu: Jan 28 2022, 05:58


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post Feb 7 2022, 15:13
Post #268
BlueWaterSplash



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QUOTE(Basara Nekki @ somewhere else) *
I wrote down the current season:

1-6: Normal
7-13: Hard
14-19: Nightmare
20-26: Hell
27-33: Nintendo
34-39: IWBTH
40: PFUDOR
41: PFUDOR +5%
42: PFUDOR +10%
.
.
.
And so on.

I guess the season 3 isekai tower is about the same difficulty as season 2 (except with debuffs lasting longer now, that should be helpful).

Even though the earlier floors are easier, there is only one floor of plain PFUDOR, so Floors 40 through 50 are the exact same as season 2 isekai tower.

Can't really complain since it's already a tiny bit easier this season, but I was hoping we'd get the normal amount of PFUDOR levels before the increase beyond started. It's kind of weird because the difficulty jump to PFUDOR is by far the highest, so it made sense to stay at PFUDOR for multiple floors, like in previous seasons. I was thus hoping this season would be PFUDOR +25% at Floor 50 or something.

I don't have any opinion here on the speed of scaling after PFUDOR. It's a bit rough, but if we stayed at PFUDOR +X% for say 5 floors, then that would be too slow of scaling. It doesn't affect me much anyway since I stop at Floor 50.
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post Feb 21 2022, 01:50
Post #269
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Hi Tenboro,

We need to buy lots of catalysts to upgrade forgel level to clear higher floors of tower(maybe ~5 million or more to max forge level)/or just replace high-forged equips with others, but catalysts are not tradeable in isekai now and we cannot get enough ISK dropping from daily arenas. It wouldn't be a problem in persistent because we could send credits there, but not in isekai.
I understand that cancelling catalysts simplifies upgrading procedures for persistent players, but it may cause some problems for isekai players. Could you please help with it?
Thanks.


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3. 1 Caffeinated Candy
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post Apr 12 2022, 14:11
Post #270
Kuroha Neko



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For Isekai players,it takes a lot of money to buy restoratives,catalysts,materials,soul fragment

Reforge consumes a lot of amnesia shards but very few in Isekai

so I hope to add two Hath Perks next season

Coupon Clipper:10% discount on all purchases at the Item Shop.

Dark Descent:Halve the required number of amnesia shards for reseting an item's potential.

THX~ laugh.gif




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post Apr 13 2022, 06:32
Post #271
十字字符



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riddlemaster:the "Stamina" readout at the top of the screen will show in red.

Sad to find mine Stamina is red.

I'm sure I got buffs of riddlemaster.

Is my accuracy low?

***
my submit buttons is disabled and the count down value does not show up

I use Hentaiverse Monsterbation ver 1.4.1.2, and I only use "Hentaiverse Monsterbation" without other.

I check "add links to the riddlemaster to directly submit an answer" and "clickableRiddlemaster: false".

I check "/index.php?s=&showtopic=211039&view=findpost&p=6050704"

I replace CODE.

but buttons still disabled.

So I use google DevTools to set Elements.
I delete "disable:"disable"" to click button.
It doesn't work?
sad.gif
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post Apr 19 2022, 22:56
Post #272
Noni



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QUOTE(十字字符 @ Apr 13 2022, 00:32) *

riddlemaster:the "Stamina" readout at the top of the screen will show in red.

Sad to find mine Stamina is red.

I'm sure I got buffs of riddlemaster.

Is my accuracy low?

***
my submit buttons is disabled and the count down value does not show up

I use Hentaiverse Monsterbation ver 1.4.1.2, and I only use "Hentaiverse Monsterbation" without other.

I check "add links to the riddlemaster to directly submit an answer" and "clickableRiddlemaster: false".

I check "/index.php?s=&showtopic=211039&view=findpost&p=6050704"

I replace CODE.

but buttons still disabled.

So I use google DevTools to set Elements.
I delete "disable:"disable"" to click button.
It doesn't work?
sad.gif

/index.php?s=&am...t&p=6051330
Please look here to find solutions for your problem


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post Jun 2 2022, 03:14
Post #273
XMike



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Can the next Isekai version limit 1 tower clear per week instead of per day?

Or alter tower monster hp to 14% of original values or cut down from 100 rounds to 14 rounds.

It's hard to find time to actually climb the later 5+ hr floors + complete the arenas 7 days a week for people that work 40+ hrs a week.
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post Jun 21 2022, 01:23
Post #274
BlueWaterSplash



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Just reached Tower Floor 50. I was going to give up this season and just get Floor 40 since I only had an Exquisite Rapier. But in the last days all this terrific Level 309 legendary stuff like swimsuit and shoes appeared in the bazaar (I was level 250~280) and saved my butt. In the last two days I'm suddenly the strongest I've been in any season thanks to dropping an awesome Legendary Ethereal Rapier of the Vampire.

My rank went from 174th to 143rd after clearing Floor 49, so that means there are about 30 people who stop at Floor 50 as their goal.

I noticed that I encountered a 10 monster round including a rare Manbear Pig. Is this how item world and grindfest have always been, or is it tower exclusive to be able to have 10 monster rounds?
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post Jun 21 2022, 01:26
Post #275
Shank



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Unless I'm misremembering my own experiences, you can get 10 rounds in RE's normally even with no boss, 10 rounds in SPL (rounds leading up to the boss round but not the boss round itself)/TTT, and else 10 rounds can happen randomly in IW/Fest only when there is a monster in an otherwise 9 round.
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post Jun 21 2022, 06:08
Post #276
BlueWaterSplash



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In the last few hours, tons of nice rapiers for low level players that I could have used appeared in the bazaar.

Magnificent Demonic Rapier of Slaughter, level 232
Magnificent Fiery Rapier of Balance, level 307
Magnificent Ethereal Rapier of Balance, level 309

That last one must have come from the same level 309 person that I got my shoes and swimsuit from. Except they didn't get rid of this rapier until a few days later. Does this mean they felt like running around naked with just a sword in the last days of the world? laugh.gif

Only the first rapier has item world done, but it's not essential to do on an ethereal weapon in a temporary world. Actually things are not so terrible on any weapon as long as it is prefixed.
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post Jun 21 2022, 09:49
Post #277
BlueWaterSplash



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QUOTE(BlueWaterSplash) *
My rank went from 174th to 143rd after clearing Floor 49, so that means there are about 30 people who stop at Floor 50 as their goal.

Dropped to 145th, this means there are 2 other procrastinators who barely made it to Floor 50 on the last day, like me.

Then I cleared Floor 50 and rose to 103rd. This means there are 50 people who clear an extra floor to be safe (and 30 people who only reach Floor 50 as per the update).

And only 100 people who go beyond that, these days.

Even though the difficulty past Floor 40 was the same as last season (PFUDOR followed by immediately increasing PFUDOR +% this time) it wasn't as painful because my Weaken lasts almost the full turn now, whereas last season I had to cast up to 3 Weakens per monster. I'm thus guessing the debuff durations are roughly double of before?
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