> HentaiVerse Persistent 0.88

 
post Jul 23 2021, 10:57
Post #1
Tenboro

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Awards were added for the first season of Isekai, let me know if there's anything missing or weird with this. Note that for this first season, the inventory value was added to persistent directly instead of being included in the 1 million cutoff calculations.


Arenas

- Added two new arenas:
-- Level 400 locked to PFUDUR +50% with a 2x T7 equipment clear bonus
-- Level 500 locked to PFUDOR +100% with a 3x T7 equipment clear bonus and a new title

- Arena round counts were rescaled and now cap at 100. This includes a tweak to the arena monster scaling where you effectively skip the first 25% of arena rounds compared to the old scaling.

- A Dance With Dragons now forces PFUDOR difficulty, and the granted Dovahkiin title now has the same bonuses as Godslayer in addition to the skill. (You don't have to reobtain the title.)

- Low-level arenas now become unavailable as you level up, mostly to prevent needing to show multiple pages of irrelevant challenges and making people feel the need to clear them every day. At level 500, Endgame (level 100) and up will still be available.


Misc

- When crystal or chaos upgrading monsters in the monster lab, you can now do +5 levels by holding shift and +10 levels by holding control. If you do not have sufficient crystals/tokens for all level upgrades, it will abort it. If there are fewer than 5/10 levels until the cap, it will increase it to the cap.

- If your equipment inventory is full, equipment drops will now be generated and auto-sold instead of being discarded or replaced with an item drop, unless it qualified for auto-salvage in which case that will happen instead.

- Stamina is now considered "Great" above 60, and increases stamina drain by 50% rather than 100%.

- Stamina is now considered "Exhausted" if it drops below 1 (used to be 10). You cannot start a new battle if your stamina is below 2.

- Switched HV to use a new refactored core library. This is the first part of the site to use this, so let me know if you encounter any new weirdness.


Post-Update Fixes

- There was an issue where some arenas started before the update became uncompleteable or did not give a trophy bonus, this has been fixed.

- Corrected an issue that prevented titles from being granted.

- The Lvl 400 and Lvl 500 arena bosses were adjusted to have the same bonus health as the dragons when the difficulty health multiplier is factored in. For the ponies, this cuts the health in half.

- The "difficulty boost" health multiplier is no longer applied to boss-type monsters that already have a separate health multiplier. They still receive the damage multiplier. This includes the Level 400 and 500 arena bosses, as well as the "schoolgirls".

- You can no longer start an item world if doing so would bring you below 1 stamina. (This would prevent you from getting anything.)

- An old issue where you could sometimes gain "fake" levels should now actually be fixed. Please let me know if anyone still gets this.
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post Jul 27 2021, 18:36
Post #101
cs987987



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in fact, the Credits and token take from arena is less than older version,
if people could't play PFUDOR difficulty, then the Credits less than half
this version is not friendly for the low level player or only play low difficulty player



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post Jul 27 2021, 19:13
Post #102
Nezu



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QUOTE(dragontamer8740 @ Jul 27 2021, 17:03) *

Says a level 500 player.


Leave the ad hominem bullshit at home - believe it or not, being level 500 doesn't invalidate my memories of levelling to 500. Not to mention more recently, isekai.

I've pushed PFUDOR in the mid-200s on isekai twice now, as DW last season and as 2H this season. I know it's more than possible, and I know that arenas quickly become accessible with minimal investment (self-drops only, or trading with 1 other person, not buying forge materials etc). I know that as you get access to more stuff, it becomes pretty easy. Forging on persistent is extremely cheap and very easily affordable these days.

The majority of the reason to be suffering is that you just don't know everything about the game yet. And that's fine. But you shouldn't expect the hardest difficulty to be balanced around you because you don't know how to play properly.

This post has been edited by Nezu: Jul 27 2021, 19:27


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post Jul 27 2021, 19:24
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Kindof sad to see the arena change. But I get it. Personally I always just did the first 2 arena challenges regardless of what level I was just because I just wanted to do something that didn't push me to think to hard yet still give me a little feeling of accomplishment. :/ Guess I can't do that anymore.
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post Jul 27 2021, 20:27
Post #104
dragontamer8740



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QUOTE(Nezu @ Jul 27 2021, 13:13) *
you don't know how to play properly.
Hm, how do you know that? Have you been watching me play? Maybe I just can't afford all the hath perks or something.
I don't expect "balanced," that's why I was only playing the lowest level arenas on the hardest difficulty.

And I don't think that telling someone they're playing a game "wrong" is really too empathetic or fair for a game like this. Maybe it's not 'efficient,' but I don't want to be forced to do the same things everyone else does and I therefore like having more options available.

Sorry, though, I guess I'll agree to disagree. I've said everything about my thoughts on the updates I needed to and don't think a flame war would be productive (don't want you guys hating my guts if you don't already). I suggested a couple alternative solutions that result in the lower level arenas staying out of view unless you want them and that's all I really wanted to do.
QUOTE(Zelkova @ Jul 27 2021, 13:24) *
Kindof sad to see the arena change. But I get it. Personally I always just did the first 2 arena challenges regardless of what level I was just because I just wanted to do something that didn't push me to think to hard yet still give me a little feeling of accomplishment. :/ Guess I can't do that anymore.
Exactly.
QUOTE(cs987987 @ Jul 27 2021, 12:36) *
this version is not friendly for the low level player or only play low difficulty player
:(

This post has been edited by dragontamer8740: Jul 27 2021, 20:42


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post Jul 27 2021, 20:42
Post #105
Nezu



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QUOTE(dragontamer8740 @ Jul 27 2021, 19:27) *

Hm, how do you know that?
Have you been watching me play? Maybe I just can't afford all the hath perks or something.


Because you're stuck trying to play the highest difficulty at a point where I know it can be played?

QUOTE(dragontamer8740 @ Jul 27 2021, 19:27) *

And I don't think that telling someone they're playing a game "wrong" is really too empathetic or fair for a game like this. Maybe it's not 'efficient,' but I don't want to be forced to do the same things everyone else does and I therefore like having more options available.


Sure, I'm not saying you're playing 'wrong'. I'm saying you don't know how to play the game in a way that allows you to play on the highest difficulty. And if you insist on being different, you don't really have any right to complain about how the game is too hard - it's not too hard, it's more than possible, the tools are available, you're just choosing not to use them. And then trying to inflict your choices on other people.

It's like saying, if I decided I was only going to play using average quality random cottons, dual-wielding axes, with no abilities enabled - because I don't want to be like anyone else - that PFUDOR arenas are too hard because I can't do them this way!!!

Why should PFUDOR be balanced for the lowest common denominator? That's what the lower difficulties are for. People who aren't capable of challenging PFUDOR. laugh.gif


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post Jul 27 2021, 20:44
Post #106
dragontamer8740



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I know that I'm not playing at 100%, which is why i was playing the easiest arenas to balance it out.
And again, almost no hath perks.
I've said that multiple times now. I just don't like seeing options taken away. And it was an easy way to see if I'd improved at all without risking a death and armor damage.

Gonna stop looking at this thread for a while; it's getting us nowhere and just aggravating me because it feels like I'm talking to a wall and my thoughts aren't valued. And that's fine, since I'm one person out of thousands that play this game. Just something where I wish people could actually pretend to have sympathy instead of just saying 'git gud'.

This post has been edited by dragontamer8740: Jul 27 2021, 20:48


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post Jul 27 2021, 21:04
Post #107
Paarfi



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QUOTE(dragontamer8740 @ Jul 27 2021, 19:27) *

Hm, how do you know that?
Have you been watching me play? Maybe I just can't afford all the hath perks or something.


One indication: you can't be bothered to read what IA does. It's impossible to not have enough MP for IA: you don't start the first round like you've just cast all N spells before the first turn, you start the first turn with full mana. Instead of deducting MP in bulk like normal spell slots it instead drains a tiny bit of your MP every turn.

Not being able to afford the hath perks is also suspicious: while 600k for IA2 is a significant investment at lvl 266 (though it's still, what, 12 noodles? Earning 60 blood tokens in a month is something I think should be easy at lvl 266, and that's only noodles, not everything you earn in a month) it's a worthwhile investment. Not being able to judge what is worth an investment is also an example of significantly suboptimal decision-making. Unless you spend all your credit income outside of HV, of course - though in that case it still may be a good idea to save a bit and buy the perks to earn more. You have 6 hath per dawn, that shouldn't be too hard.

I do not find the changes 100% agreeable myself, I would prefer changes that wouldn't remove any earning potential, but your views are not exactly appreciated because I think you are making mountains out of molehills. It seems that the latest update indeed made the game harder for you but your experience that the game became too hard is mistaken because you are not playing properly.

This post has been edited by Paarfi: Jul 27 2021, 22:53


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post Jul 27 2021, 21:25
Post #108
Nezu



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QUOTE(dragontamer8740 @ Jul 27 2021, 19:44) *

I know that I'm not playing at 100%, which is why i was playing the easiest arenas to balance it out.
And again, almost no hath perks.
I've said that multiple times now. I just don't like seeing options taken away. And it was an easy way to see if I'd improved at all without risking a death and armor damage.

Gonna stop looking at this thread for a while; it's getting us nowhere and just aggravating me because it feels like I'm talking to a wall and my thoughts aren't valued. And that's fine, since I'm one person out of thousands that play this game. Just something where I wish people could actually pretend to have sympathy instead of just saying 'git gud'.


I'm sorry you feel that way; it's not that your thoughts aren't valued, but if you're going to state your opinion publicly, you should probably be prepared to argue your case if it conflicts with the opinions of others (especially if you're asking for change). Fortunately for you my conflicting opinions don't really matter that much in the grand scheme of things either; Tenboro calls the shots and he may feel differently.

Essentially all I'm telling you is that I feel low-level arenas on high difficulty are roughly analogous to higher-level arenas on lower difficulties. Playing the lowest thing you have available on hell, nintendo, or IWBTH - whatever's most comfortable for you - will most likely yield you better rewards than the lowest-level ones would on PFUDOR, and it shouldn't take you much more time - although I will yield that longer arenas can take disproportionately longer in real-time if you're playing solely with the vanilla interface.

But I don't have any particularly strong feelings on whether the lowest-level arenas should be available or not. I could support people who want them back just the same as I support Tenboro's decision to remove them as part of his response to the feedback he got last season - people said arenas were taking too long (particularly on isekai), and it seemed many felt they had to play both persistent and isekai in tandem to maximize profits as their biggest issue. I do have some sympathy for those whose options were limited by this change, but almost any change will tend to upset some people, and this one was likely made with the acknowledgment that lower difficulties exist and it shouldn't cut people off from playing the game that way.

You can't please all the people all the time, and sometimes the most that can be achieved is picking the groups who are affected the most and trying to prioritise their needs. (Or trying to minimize the amount of people negatively affected...)

As for cs987987's argument that the current changes made it harder for low-level players and low-difficulty players... well, that's something else. I have argued extensively in favour of changes that increase the income for players who only want to put in a reasonable amount of daily effort - as Tenboro can attest - but I disagree strongly with the idea that it's extremely important for everyone to have easy access to that income without making any particular effort to get it. But I've also asked for the forced-PFUDOR on DWD to be repealed too, just so you know what my stance is on that. rolleyes.gif

This post has been edited by Nezu: Jul 27 2021, 21:27


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post Jul 27 2021, 22:24
Post #109
Noni



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I think it's wise to accept change as it comes and deal with it the best you can.

Please, repeating your arguments won't convince anyone. I suggest to let it be. If the update has ruined the fun that you had with HV, then you may want to look for other sources of fun?


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post Jul 27 2021, 23:25
Post #110
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Well of course new arenas made to be longer for mages too, with last round giving them difficulty, got so many players whining until they got "fixed" heh.gif

Y'all like you have to clear the lv 500 arena in 10 minutes "or else"...heh.gif


We could have nice things like the Tower in Persistent but what the mass of player pushes is to make the game trivially easy...

...if y'all wanted the easy game you should have asked for 0.83 back together with me when I asked for it years ago, with its 4 t/s and forgiving monster hp scaling that allowed you to clear content in one third of the time at level 500... heh.gif

This post has been edited by Juggernaut Santa: Jul 27 2021, 23:26


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post Jul 27 2021, 23:31
Post #111
Nezu



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QUOTE(Juggernaut Santa @ Jul 27 2021, 22:25) *

Well of course new arenas made to be longer for mages too, with last round giving them difficulty, got so many whining until it got "fixed" heh.gif

Y'all like you have to clear the lv 500 arena in 10 minutes "otherwise"...heh.gif
We could have nice things like the Tower in Persistent but what the mass of player pushes is to make the game trivially easy...

...if y'all wanted the easy game you should ask for 0.83 back with me when I asked for it years ago, with its 4 t/s and forgiving monster hp scaling that allowed you to clear content in one third of the time at level 500... heh.gif


Naw, I want the arena to be relatively easy - that is, accessible to the majority of players (at least, anyone who makes an effort to be able to clear it should be fine with it). But that's more of an economic thing - I don't like the wealth inequality in HV (spoken as a rich player!) and most of the changes I suggest relate back to giving casual daily players more leverage over H@Hers, star-sellers and heavy grinders.

For what it's worth, the final rounds didn't change in regards to how much damage they do, so mages didn't exactly get it much easier there. It's just the health that changed for bosses.


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post Jul 28 2021, 01:49
Post #112
dragontamer8740



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QUOTE(Paarfi @ Jul 27 2021, 15:04) *
I do not find the changes 100% agreeable myself, I would prefer changes that wouldn't remove any earning potential, but your views are not exactly appreciated because I think you are making mountains out of molehills. It seems that the latest update indeed made the game harder for you but your experience that the game became too hard is mistaken because you are not playing properly.

OK, since I know nothing I guess next time I won't let anyone know what I think then, lesson learned.

This post has been edited by dragontamer8740: Jul 28 2021, 02:01


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post Jul 28 2021, 02:16
Post #113
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QUOTE(Noni @ Jul 27 2021, 13:24) *

I think it's wise to accept change as it comes and deal with it the best you can.

Please, repeating your arguments won't convince anyone. I suggest to let it be. If the update has ruined the fun that you had with HV, then you may want to look for other sources of fun?

Hey, I don't like some of the changes, either. But as long as the credits are being carried over to persistent, I won't complain.


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post Jul 28 2021, 03:46
Post #114
Mud attheBaseofLotus



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QUOTE(Nezu @ Jul 27 2021, 19:25) *

But I've also asked for the forced-PFUDOR on DWD to be repealed too, just so you know what my stance is on that. rolleyes.gif


Is there official reason why DwD now PFUDOR only?


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post Jul 28 2021, 12:56
Post #115
怪盗2009



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I think pfudor+ pgc is also too hard for low forged mages.
I tested it with my 0 forged cloth set I used when I begin mage.Spark of life is always triggered when cast imperil from middle rounds.


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post Jul 28 2021, 15:36
Post #116
Nezu



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QUOTE(Mud attheBaseofLotus @ Jul 28 2021, 02:46) *

Is there official reason why DwD now PFUDOR only?


I'm not Tenboro so this isn't an 'official' reason, but I think the train of logic goes as follows:

1) The 2 new arenas are meant to be a challenge for high-level players
2) DWD already has 3-SG rounds a majority of the time, so we can't just add more bosses (could add 4-SG rounds, maybe, but I don't know if the monster selection formula supports that)
3) Therefore, the new 2 arenas have to be harder than DWD, which means adding a modifier to them (the +50/100%)
4) It would be weird to have the first arena locked to PFUDOR start at +50%, rather than base PFUDOR
5) Therefore, DWD is locked to PFUDOR to give a logical progression in difficulty.

QUOTE(怪盗2009 @ Jul 28 2021, 11:56) *

I think pfudor+ pgc is also too hard for low forged mages.
I tested it with my 0 forged cloth set I used when I begin mage.Spark of life is always triggered when cast imperil from middle rounds.


Mage is a glass cannon build, so it's not really surprising if the new stuff is too hard if you have basically 0 investment in it.

That said... it really shouldn't be that bad. +50% compares similarly with 25 rounds of IW, and schoolgirls hit less hard than normal monsters so it should be even easier than that...


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post Jul 28 2021, 16:56
Post #117
怪盗2009



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QUOTE(Nezu @ Jul 28 2021, 21:36) *

I'm not Tenboro so this isn't an 'official' reason, but I think the train of logic goes as follows:

Mage is a glass cannon build, so it's not really surprising if the new stuff is too hard if you have basically 0 investment in it.

That said... it really shouldn't be that bad. +50% compares similarly with 25 rounds of IW, and schoolgirls hit less hard than normal monsters so it should be even easier than that...

IW is not a easy thing for low forged mage too, I have to use one-hand mage to do pfudor IW when I begin mage.
We need to do years of arena to get enough credits to begin mage. Unlock perks, buy soulfrag and equipment also need lots investment, it needs another long time for a normal player to do heavy forge on his mage equipments because phazon and hgc is so expensive.
I feel pfudor+ pgc is something bigger than a challenge, seems like a trouble for normal players.


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QUOTE
我自认为是操弄汉语言文字的大师,且精通英文。
但当我看到“拎B入住”时,还是惊呆了,感慨学海无涯,山外有山。

我问作者:“为什么要这样写?”

“为尊者讳。”伊港。

QUOTE

Chen's Inequality:
2 x 10^3 CNY > 3 x 10^3 USD
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post Jul 28 2021, 19:28
Post #118
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QUOTE(怪盗2009 @ Jul 28 2021, 17:56) *

IW is not a easy thing for low forged mage too, I have to use one-hand mage to do pfudor IW when I begin mage.
We need to do years of arena to get enough credits to begin mage. Unlock perks, buy soulfrag and equipment also need lots investment, it needs another long time for a normal player to do heavy forge on his mage equipments because phazon and hgc is so expensive.
I feel pfudor+ pgc is something bigger than a challenge, seems like a trouble for normal players.

And what is I? I started playing ~1.5 year ago. No stars, no H@H. Not a diligent grinder. Not playing IW @ PFUDOR. Not playing GF. No 100M drops. Switched to mage about a year ago, 315 level or so. This year I'm playing mostly SG arenas, FSM and REs. Have very middling electro set with mostly forged staff and cheap radiants forged 5-10, 28,427 Arcane Score. Didn't pay for IW services, so no perfect IWs on my set. DD1 and +3.5% from isekai.

Have NO problems with PGC. Even no challenge really, even before HP were nerfed. Sparked only when forget to feather my staff and well I have enough scrolls to use 5 or 10 if I really have. And it's still faster than old DwD.
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post Jul 28 2021, 21:59
Post #119
I dunno what ooer



I should choose a better name
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As a casual amateur my opinion is the game should be balanced so every fighting style/weapon etc should be capable of doing everything at least well, if not perfectly.

Its counterintuitive to have fighting styles and gear in game that aren't actually viable. I probably played 7 years on and off as a heavy armour two hand weapon user using only what gear dropped of was for sale in hv shop.

I still consider magnificent drops rare, and have had only 1 legendary drop, which wasn't useful and was in isekai so just went to hv shop.

Its also quite depressing how much slower and poorer I am due to all the perks from say gold stars. At this rate my best source of money would be isekai selling stuff for persistent credits but of course that requires the star, kinda like the chicken and the egg. I wouldn't mind donating since i do browse the main site quite often, but bitcoin appears to be impossible for me, even if i was prepared to give away my whole identity to unknown companies on the internet, i don't have the documentation they demand.

I note doing the 225 and 250 arenas they don't feel any harder they just take an age longer because those schoolgirls are damage sponges.

Just my opinions/observations while waiting for random encounter timer.
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post Jul 29 2021, 05:54
Post #120
Tgbvfr



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QUOTE(I dunno what ooer @ Jul 28 2021, 19:59) *

As a casual amateur my opinion is the game should be balanced so every fighting style/weapon etc should be capable of doing everything at least well, if not perfectly.

I can understand the desire for every fighting style to be capable. However, I like the fact that HV's design encourages players to switch from melee to mage sometime after level 315 when you can maximize Faster Imperil. Sure it is possible to play from level 1 to 500 as melee only. However, I think it is more interesting to basically start over mid way though the game and build up a second time until survival on PFUDOR is possible using mage gear. The switch to mage is faster and easier with Hath from stars/awards, but it is something a casual amateur can do.
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Lo-Fi Version Time is now: 4th October 2022 - 19:21