This update was primarily focused on adding the new
Isekai Mode. The part of the update that's applicable for Persistent is included below.
Bulk ShriningAs you level up, Snowflake will now start accepting lower-tier trophies in bulk, effectively upgrading the trophy by a number of tiers. This will significantly speed up shrining large numbers of low-tier trophies.
By default, the bulk upgrades are tied to your player level as such:
Level 200: Tier 2 => Tier 3 at a rate of 4:1
Level 300: Tier 3 => Tier 4 at a rate of 2:1
Level 400: Tier 4 => Tier 5 at a rate of 4:1
The upgrades are cumulative, so at level 400+ you will upgrade Tier 2 to Tier 5 at a rate of 32:1
These tier upgrades are balanced so they are a slight buff with regards to getting higher-tier equipment. Upgrading trophies to T3, T4 and T5 also adds 10%, 20% and 30% bonuses respectively to the original trophy value for the cumulative trophy credit counter for the Follower of Snowflake perk, and together with the trophy/equipment value changes listed below, it should be roughly a wash with sell + FoS value. YMMV when it comes to salvage materials.
To prevent the "need" to send trophies to accounts of higher or lower levels for any particular shrining outcome, there is a new toggle in the settings page that lets you override this trophy upgrading behavior. In other words, if you want, you can still shrine with no upgrades at level 500, or upgrade to tier 5 at level 1.
(In case you were wondering, there are no actual "Tier 1" trophies in the system, this is a dummy tier used by some arena clear rewards.)
Equipment Auto-Sell/Auto-SalvageA new Auto-Sell/Auto-Salvage function has been added. This will automatically turn unwanted equipment into credits or salvage materials whenever dropped in battle or received in the Shrine.
You can enable this behavior with a new setting found on the Settings page. For each type of equipment, you can set it to either Sell or Salvage all drops up to a given quality (Average/Superior/etc). Unlike most settings, Auto-Sell/Salvage settings are shared across all profiles.
If both Sell and Salvage is set, and a particular equipment qualifies for both, it will do the one with the lowest quality requirement. In other words, for a particular type of equipment, you can for example have it keep Magnificent and above, salvage Exquisite and Superior, and sell everything below that.
Internally, the system will still fully generate the equipment piece up to the point where it would normally be added to your inventory, so the outcome will be exactly the same as if you sold or salvaged it manually.
Note however that you cannot "buy back" an auto-salvaged or auto-sold equipment piece, as it is never actually added to the database.
System/Misc- Salvaging equipment will now give either an upgrade material or scrap materials, never both.
- Trophy value was rebalanced. (Monster-droppable T2 and T3 trophies are now worth more, while T4 and T5 are worth less.)
- Equipment value was slightly rebalanced. The value factor for wear is now capped to 0.75, specifically to reduce the value of fully-repaired (shrine-fresh) gear.
- Equipment will no longer grant base salvage when salvaged and re-bought multiple times. (It will still return upgrade materials.)
- Equipment is now auto-locked when removed from a MoogleMail.
- When shrining equipment with the Follower of Snowflake perk, instead of granting a Peerless equipment directly when you shrine an item, you will now receive the regular equipment plus a free Peerless Voucher (special-tier untradeable trophy item) which can be handed in for a guaranteed soulbound Peerless equip. This makes things more predictable for when the peerless is granted when shrining multiple items. It also removes the "need" to use a low-tier trophy for the peerless exchange to prevent it from being "wasted".
- The Shrine will no longer tell you to hit spacebar to shrine more items if there are not enough items available to shrine again. Hitting spacebar in this case will just close the popup box.
- Shrine Fortunes (the secondary trophy from the easter events) and Stocking Stuffers (the secondary winter gift trophy) are no longer tradeable.
- The state lock and associated limiter has been improved, and will now hand out gradually increasing ban lengths for aggressive multithreaded requests that pile up database locks. (Let me know if you ever encounter a problem with this during normal play.)
- Made the EXP readout when hovering the level a bit wider to prevent the number from cutting off at higher levels.
- If MoogleMail CoD is set, it must now be at least 10 credits.
2021-06-14- A Persistent-only issue introduced in the previous update where you could rarely get an "extra" level-up leaving you with more than a level worth of exp to next level due to a lock being released prematurely should now be fixed.