> HentaiVerse Persistent 0.87

 
post Jan 20 2021, 16:46
Post #1
Tenboro

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This update was primarily focused on adding the new Isekai Mode. The part of the update that's applicable for Persistent is included below.


Bulk Shrining

As you level up, Snowflake will now start accepting lower-tier trophies in bulk, effectively upgrading the trophy by a number of tiers. This will significantly speed up shrining large numbers of low-tier trophies.

By default, the bulk upgrades are tied to your player level as such:

Level 200: Tier 2 => Tier 3 at a rate of 4:1
Level 300: Tier 3 => Tier 4 at a rate of 2:1
Level 400: Tier 4 => Tier 5 at a rate of 4:1

The upgrades are cumulative, so at level 400+ you will upgrade Tier 2 to Tier 5 at a rate of 32:1

These tier upgrades are balanced so they are a slight buff with regards to getting higher-tier equipment. Upgrading trophies to T3, T4 and T5 also adds 10%, 20% and 30% bonuses respectively to the original trophy value for the cumulative trophy credit counter for the Follower of Snowflake perk, and together with the trophy/equipment value changes listed below, it should be roughly a wash with sell + FoS value. YMMV when it comes to salvage materials.

To prevent the "need" to send trophies to accounts of higher or lower levels for any particular shrining outcome, there is a new toggle in the settings page that lets you override this trophy upgrading behavior. In other words, if you want, you can still shrine with no upgrades at level 500, or upgrade to tier 5 at level 1.

(In case you were wondering, there are no actual "Tier 1" trophies in the system, this is a dummy tier used by some arena clear rewards.)


Equipment Auto-Sell/Auto-Salvage

A new Auto-Sell/Auto-Salvage function has been added. This will automatically turn unwanted equipment into credits or salvage materials whenever dropped in battle or received in the Shrine.

You can enable this behavior with a new setting found on the Settings page. For each type of equipment, you can set it to either Sell or Salvage all drops up to a given quality (Average/Superior/etc). Unlike most settings, Auto-Sell/Salvage settings are shared across all profiles.

If both Sell and Salvage is set, and a particular equipment qualifies for both, it will do the one with the lowest quality requirement. In other words, for a particular type of equipment, you can for example have it keep Magnificent and above, salvage Exquisite and Superior, and sell everything below that.

Internally, the system will still fully generate the equipment piece up to the point where it would normally be added to your inventory, so the outcome will be exactly the same as if you sold or salvaged it manually.

Note however that you cannot "buy back" an auto-salvaged or auto-sold equipment piece, as it is never actually added to the database.


System/Misc

- Salvaging equipment will now give either an upgrade material or scrap materials, never both.

- Trophy value was rebalanced. (Monster-droppable T2 and T3 trophies are now worth more, while T4 and T5 are worth less.)

- Equipment value was slightly rebalanced. The value factor for wear is now capped to 0.75, specifically to reduce the value of fully-repaired (shrine-fresh) gear.

- Equipment will no longer grant base salvage when salvaged and re-bought multiple times. (It will still return upgrade materials.)

- Equipment is now auto-locked when removed from a MoogleMail.

- When shrining equipment with the Follower of Snowflake perk, instead of granting a Peerless equipment directly when you shrine an item, you will now receive the regular equipment plus a free Peerless Voucher (special-tier untradeable trophy item) which can be handed in for a guaranteed soulbound Peerless equip. This makes things more predictable for when the peerless is granted when shrining multiple items. It also removes the "need" to use a low-tier trophy for the peerless exchange to prevent it from being "wasted".

- The Shrine will no longer tell you to hit spacebar to shrine more items if there are not enough items available to shrine again. Hitting spacebar in this case will just close the popup box.

- Shrine Fortunes (the secondary trophy from the easter events) and Stocking Stuffers (the secondary winter gift trophy) are no longer tradeable.

- The state lock and associated limiter has been improved, and will now hand out gradually increasing ban lengths for aggressive multithreaded requests that pile up database locks. (Let me know if you ever encounter a problem with this during normal play.)

- Made the EXP readout when hovering the level a bit wider to prevent the number from cutting off at higher levels.

- If MoogleMail CoD is set, it must now be at least 10 credits.


2021-06-14

- A Persistent-only issue introduced in the previous update where you could rarely get an "extra" level-up leaving you with more than a level worth of exp to next level due to a lock being released prematurely should now be fixed.
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post Jan 25 2021, 01:57
Post #41
Nezu



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QUOTE(victorpofa @ Jan 24 2021, 17:07) *

I have noticed that low tier equipment value is noticably lower. I have seen in the past few weeks the first sub 100 credit equipment drop. Today I got a fair Katana worth only 101 credits.


It shouldn't really be affected very much. The exact mechanics of what happened is as follows:

CODE
The old formula was: round( 500 + $base_value * $quality_factor * max(0.1, $wear_factor )

The new formula is: round( 400 + 1.2 * $base_value * $quality_factor * clamp($wear_factor, 0.25, 0.75) )

The quality factor didn't change, but base_value was normalized to 1.0 for common equipment (used to be 1.0-1.3) and 4.0 for rare equipment (used to be 2.7-3.5)[...]


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post Jan 25 2021, 03:24
Post #42
SivSilly



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Interesting bug in the desktop version. If you're on Nightmare difficulty (Persistent) it drops the N and looks like ightmare Lv.367
N

Noticed this on my Niten persona laugh.gif Looks like a width space bug.
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post Jan 25 2021, 04:22
Post #43
BlueWaterSplash



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QUOTE(Tenboro) *
Equipment counts are cached, and it looks like it didn't refresh properly whenever you sold your stuff last; you're actually at 445 and the cached value is 763. Try to buy or sell one equipment piece and see if it doesn't fix itself

Thanks. Today my equipment was still showing 763, then I did the first arena and dropped an equipment and the count immediately updated to 446. Nezu, I don't use any interface script.
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post Jan 26 2021, 00:08
Post #44
sssss2



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QUOTE(sssss2 @ Jan 24 2021, 09:01) *

3. I salvaged 4 Mag/Leg phases, and got 1 HGC and *1* Energy Cell each time.
If it is not a bad luck but a bug, I guess the reason is that a maximum quantity of Energy Cells has changed from (the number of Scraps or 10) to (the number of x-Grade mats or 10).


It has not been fixed yet.
Tenboro has not confirmed yet?

This post has been edited by sssss2: Jan 26 2021, 00:08
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post Jan 26 2021, 02:20
Post #45
Noni



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QUOTE(sssss2 @ Jan 25 2021, 17:08) *

It has not been fixed yet.
Tenboro has not confirmed yet?

correct. Tenboro fixed the number of low/mid grades from salvage, but the 1 energy cell is working as intended:

QUOTE

- Artifact and Collectible drops are replaced with high-grade and rare/special upgrade materials at a rate of 80/20.

- Salvaging returns 3 low-grade materials for Superior, and 2 mid-grade materials for Exquisite.

- The randomly encounter-able boss-tier non-player monsters ("schoolgirls" and friends) have half their ordinary HP.

see? no change was made, no change was promised, no change expected on energy cels


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post Jan 26 2021, 02:45
Post #46
Nezu



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QUOTE(Noni @ Jan 25 2021, 18:20) *

correct. Tenboro fixed the number of low/mid grades from salvage, but the 1 energy cell is working as intended:
see? no change was made, no change was promised, no change expected on energy cels


No, sssss2's point is valid - he says the number of energy cells used to be dependent on the number of scraps provided, but because they don't give scraps anymore, all rares now only give 1 energy cell. There is to Tenboro post about whether that's intended yet.

This post has been edited by Nezu: Jan 26 2021, 02:46


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post Jan 26 2021, 04:36
Post #47
Tenboro

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QUOTE(Nezu @ Jan 25 2021, 19:45) *

No, sssss2's point is valid - he says the number of energy cells used to be dependent on the number of scraps provided, but because they don't give scraps anymore, all rares now only give 1 energy cell. There is to Tenboro post about whether that's intended yet.


Hm. Well, I can't say it's "working as intended" but I'll probably just leave it like that. You probably get more scrap from those now due to the value changes anyway.
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post Jan 26 2021, 05:16
Post #48
Nezu



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QUOTE(Tenboro @ Jan 25 2021, 20:36) *

Hm. Well, I can't say it's "working as intended" but I'll probably just leave it like that. You probably get more scrap from those now due to the value changes anyway.


That's fine, I think sssss2 mostly wanted to know so he could fix HVUtils salvage formula anyway. smile.gif


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post Jan 26 2021, 08:54
Post #49
sssss2



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QUOTE(Nezu @ Jan 26 2021, 03:45) *

all rares now only give 1 energy cell. There is to Tenboro post about whether that's intended yet.


Right.


QUOTE(Tenboro @ Jan 26 2021, 05:36) *

I'll probably just leave it like that.



1. The number of energy cells is dependent on the number of scraps provided, but it is 0, so the minimum value 1 is applied.

In this case, it will also happen in Isekai.


2. For Superior and above, the number of energy cells is dependent on the number of x-grade mats provided, and it is always 1 in Persistent.

But in Isekai,
QUOTE

- Salvaging returns 3 low-grade materials for Superior, and 2 mid-grade materials for Exquisite.


So salvaging gives 1~3 Energy Cells for Superior rares and 1~2 for Exquisite?


I hardly play in Isekai. Can someone confirm this?


QUOTE(Nezu @ Jan 26 2021, 06:16) *

That's fine, I think sssss2 mostly wanted to know so he could fix HVUtils salvage formula anyway. smile.gif


But I have to check more...



* edited

This post has been edited by sssss2: Jan 26 2021, 09:01
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post Jan 26 2021, 09:02
Post #50
Nezu



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QUOTE(sssss2 @ Jan 26 2021, 00:54) *

But in Isekai,
So salvaging gives 1~3 Energy Cells for Superior rares and 1~2 for Exquisite?
I hardly play in Isekai. Can someone confirm this?

But I have to check more...


Okay, I salvaged 3 exquisite shade on Isekai. Each returned 2 MGL and 1 Energy Cell. I can't say if it's always 1 from that, though.

This post has been edited by Nezu: Jan 26 2021, 09:05


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post Jan 26 2021, 09:10
Post #51
sssss2



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QUOTE(Nezu @ Jan 26 2021, 10:02) *

Okay, I salvaged 3 exquisite shade on Isekai. Each returned 2 MGL and 1 Energy Cell. I can't say if it's always 1 from that, though.



Thank you smile.gif


QUOTE(Nezu @ Jan 9 2021, 18:00) *

Energy cells are unaffected by the salvage change.


It seems that he didn't touch the formula, so it always uses the number of scraps and give only 1 Energy Cell for Superior and above.


+ Now only Average rares give Energy Cells more than 1. (There is no Fair/Crude rare)

This post has been edited by sssss2: Jan 26 2021, 09:37
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post Jan 26 2021, 11:10
Post #52
Nezu



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QUOTE(sssss2 @ Jan 26 2021, 01:10) *

It seems that he didn't touch the formula, so it always uses the number of scraps and give only 1 Energy Cell for Superior and above.

+ Now only Average rares give Energy Cells more than 1. (There is no Fair/Crude rare)


Ah, I'll update my FAQ post, thanks.


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post Jan 26 2021, 15:16
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QUOTE(SivSilly @ Jan 24 2021, 20:24) *

Interesting bug in the desktop version. If you're on Nightmare difficulty (Persistent) it drops the N and looks like ightmare Lv.367
N

Noticed this on my Niten persona laugh.gif Looks like a width space bug.

That's the font you are using.
Change the size.


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post Jan 26 2021, 16:50
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HentaiVerse Online: Persistent.

Season 2
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post Jan 27 2021, 09:40
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Proofreading: At the shrine, select a trophy, then it says:
QUOTE
The qualify and tier of the item


Thanks Nezu & Tenboro for getting the stuffers worked out, I did get them back & just shrined them.


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post Jan 28 2021, 00:33
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what_is_name



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I found a unnote text change in Training:
Luck of the Draw: 'Base Rare Drop Chance' → 'Base Rare Equipment Chance'

As the wiki said Luck of the Draw used to effect the drop Item type and Item quality, does this mean it not effect items anymore? And if it change to only effect rare equips chance, it effect drop only or Shrine also? Just in curious
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post Jan 28 2021, 00:36
Post #57
Tenboro

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QUOTE(what_is_name @ Jan 27 2021, 17:33) *

I found a unnote text change in Training:
Luck of the Draw: 'Base Rare Drop Chance' → 'Base Rare Equipment Chance'

As the wiki said Luck of the Draw used to effect the drop Item type and Item quality, does this mean it not effect items anymore? And if it change to only effect rare equips chance, it effect drop only or Shrine also? Just in curious


This was just a name change to better describe what it actually does, there were no changes to the effects. It never affected anything besides equipment rolls.

QUOTE(Necromusume @ Jan 27 2021, 02:40) *

Proofreading: At the shrine, select a trophy, then it says:


Thanks, will fix that one.

Edit: Fixed.
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post Jan 28 2021, 02:48
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QUOTE(what_is_name @ Jan 27 2021, 16:33) *

As the wiki said Luck of the Draw used to effect the drop Item type and Item quality, does this mean it not effect items anymore? And if it change to only effect rare equips chance, it effect drop only or Shrine also? Just in curious


To answer the second part of your question, trainings do not affect the shrine.


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post Jan 30 2021, 01:30
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I would like to report 2 issues i've been seeing.

The first is, I believe, a reappearance of an old problem. If I get the yellow "Offensive to Everyone" message after clicking a gallery link, I get no RE. Whether moving forward, or trying a different one. (I thought this had been fixed in the past.)

The second, which I think affects both Persistent and Isekai, concerns Riddlemaster. During an Arena, the Riddlemaster immediately disables key repeat for the current window. So I can't hold down a Number Key for repeated hits. This persists until I open a new HV window, which fixes the problem whether or not Riddlemaster has expired. This does not seem to occur if the Riddlemaster precedes an RE, however.

For reference, I'm currently using Safari Version 14.0.2, but I think these issues have existed since the summer, at least. (I don't frequently do Arenas in Persistent.)
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post Jan 31 2021, 20:48
Post #60
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According to the wiki: when shrining trophies regardless of FoS:
QUOTE
"all types of trophies have the same chance to get a Peerless equipment."


What happens to this flat peerless chance when shrining upgraded trophies?
Does it behave as if it was one trophy or the roll is done for every upgraded one?

This post has been edited by Tenrag: Jan 31 2021, 20:55
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