> HentaiVerse 0.86, Extra proficient

 
post Aug 16 2017, 19:46
Post #1
Tenboro

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Proficiency

- Proficiency has been reworked, and is now based on the amount of experience you gain during battles where a proficiency is used in some way. This should fix the problem where proficiency falls way behind on early levels and caps easily on later levels.

Proficiency experience uses the exact same formula as level experience, but you gain twice the stated number of experience, plus whatever additional bonus you get from the Assimilator proficiency training. All normal bonuses to EXP are included in proficiency EXP.

As before, armor proficiency adds 20% to the gain rate for every armor piece of a given type you wear. For example, wearing all heavy armor gives you 100% Heavy gain rate, while replacing 1 Heavy piece for 1 Light piece would give you 80% Heavy gain rate and 20% Light gain rate.

Using any spell will enable 100% gain rate for the proficiency in question for that round. Similarly, having any auto-casted spell enables 100% gain rate for Supportive proficiency.

The Niten fighting style now gives 50% two-handed and 50% dual-wield proficiency gain.

Base proficiency is now capped at 20% above your current level; for example, at level 300, proficiency caps at 360, while at level 500, proficiency caps at 600.

Note that the changes are mostly internal - proficiency is still listed in increments, and it will still notify you for incremental gains.

- The max level for the Assimilator training was increased to 25.


Monster Lab

The in-game code to prevent generic/facerolled monster names was added. If a monster is flagged, it will show up in red and no longer give any gifts. If it remains flagged for over a month, it will be deactivated and unnamed.

Renaming a monster will remove the flag. It will not retroactively award any gifts that were lost due to being flagged.

The flagging has not begun yet, so this is the last chance to fix such names before gifts start being revoked.


Hath Perks

- A new "Hoarder" series of hath perks were added. These make equipment placed in storage not count towards your equipment limit, up to the number listed on each perk. Note that you can still place more equipment in storage than you have perks for, they will just count towards the usual limit instead.

- The Daemon Duality series of hath perks now go up to Tier 9 (+50% damage).

Note that the cost of some older hath perks will soon be increased to match the increased availability. Buy them now if you want them at the old price.


Misc

- You can now manually type desired item counts in the item shop. The button interactions were also improved, and the negative buttons were removed. You can buy up to 99999 items in one go.

- The base images for the riddlemaster have been cycled. It will also now pull 2-3 bases for every riddle. If you get any that are particularly hard to make out, save it and let me know.

- Stamina restoration will no longer pop up unless you have below 85 stamina.


2017-08-17 Changes

- You will now always gain the proficiency experience for the fighting style you are using, similar to how armor works. This means you will now gain proficiency with staff even without whacking things.

- Base proficiency experience factor was increased from x2 to x4, which would allow you to keep every proficiency at level without any additional trainings.


2017-10-05 Changes

- Dawn experience is now added to all proficiency experiences in the first battle fought after dawn. This is applied without a modifier and does not take proficiency trainings into account; it is only there to prevent dawns from having proficiency fall behind.


2019-02-01 Changes

- Item bot bidding is now blind. This means you can no longer see if anyone else has an active order or what it is. (Not without selling an item, anyway.)
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post Aug 16 2017, 20:50
Post #21
its-just-me



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Lol was just logging in to complain i somehow got extra profs past my level and lo and behold new patch smile.gif
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post Aug 16 2017, 20:51
Post #22
teddy.bear



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QUOTE(Tenboro @ Aug 16 2017, 14:47) *

Like I said, it will take a while until the EXP catches up and you start seeing those messages. I didn't notice this until HV went live again, and it's not really worth correcting.


Ok
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post Aug 16 2017, 20:56
Post #23
issary



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Wow,bigger storage,cool.
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post Aug 16 2017, 21:02
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Maximum_Joe



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QUOTE(its-just-me @ Aug 16 2017, 08:50) *

Lol was just logging in to complain

Welcome to the internet.


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post Aug 16 2017, 21:15
Post #25
mozilla browser



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At level 500 where we get no more exp, do we get any prof exp?


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post Aug 16 2017, 21:34
Post #26
Tenboro

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To prevent any confusion, I corrected the offset error in the conversion script and re-ran it, so it should show the correct proficiency and start showing the gain messages right away.

QUOTE(mozilla browser @ Aug 16 2017, 15:15) *

At level 500 where we get no more exp, do we get any prof exp?


Yes.
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post Aug 16 2017, 21:36
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Mantra64



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I just a riddle with two Rarity ponies. blink.gif


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post Aug 16 2017, 21:49
Post #28
teddy.bear



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I think the proficiencies are out by a factor of 10 now as I getting 0.001 gain, and no increase to character proficiency over 40 pfudor rounds
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post Aug 16 2017, 21:51
Post #29
Dead-ed



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Well thanks for niten prof.
Though heavy spec mits still hurt.


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post Aug 16 2017, 21:53
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QUOTE(Tenboro @ Aug 16 2017, 21:34) *

To prevent any confusion, I corrected the offset error in the conversion script and re-ran it, so it should show the correct proficiency and start showing the gain messages right away.
Yes.


I wonder how long will it take for a level 500 player to reach proficiency 600. dry.gif


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可以使用中文溝通~
I'm not good in English , but can speak a little.

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post Aug 16 2017, 22:00
Post #31
Tenboro

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QUOTE(teddy.bear @ Aug 16 2017, 15:49) *

I think the proficiencies are out by a factor of 10 now as I getting 0.001 gain, and no increase to character proficiency over 40 pfudor rounds


Those still round to two points, it just shows gains in 0.001 increments.
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post Aug 16 2017, 22:01
Post #32
chjj30



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Still have Question about generic/facerolled monster names.
If I use Words form a Language, which is not English, e.g.:

German
Japanese Romanization
Chinese Phonetic Alphabet

Will those Names be seen as generic/facerolled?


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post Aug 16 2017, 22:01
Post #33
Mantra64



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QUOTE(w45451212 @ Aug 16 2017, 15:53) *

I wonder how long will it take for a level 500 player to reach proficiency 600. dry.gif

Don't know. my prof went up 500.27 but after the next arena it went back to 500.00 blink.gif


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post Aug 16 2017, 22:06
Post #34
teddy.bear



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QUOTE(Tenboro @ Aug 16 2017, 16:00) *

Those still round to two points, it just shows gains in 0.001 increments.


Since you reran it I have done 85 arena rounds and 1 pfudor RE and my profs are only .02 now. Is this how the gain is expected when above level?
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post Aug 16 2017, 22:08
Post #35
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QUOTE(Mantra64 @ Aug 16 2017, 22:01) *

Don't know. my prof went up 500.27 but after the next arena it went back to 500.00 blink.gif


For me, 500.23 back to 500.00 cry.gif

The exp over 500 may be high, especially from 599 to 600...
We can't expect proficiency gain from dawn. cry.gif


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Wanna change to holy mage , but no credits. :(

可以使用中文溝通~
I'm not good in English , but can speak a little.

WTS

WTB

Looking for two mangas (Gived up)
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post Aug 16 2017, 22:11
Post #36
Noni



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One blow with staff does NOT give 100% prof for that battle, so it seems. Did you perhaps mean: one blow per round?


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post Aug 16 2017, 22:14
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In riddlemaster, Applejack had his hat off.

That sneaky little tyke....
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post Aug 16 2017, 22:17
Post #38
teddy.bear



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Proficiency gain for my melee styles below my level are also negligible. 50 round nintendo arena with niten not enough to change prof in character screen.
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post Aug 16 2017, 22:17
Post #39
Tenboro

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QUOTE(w45451212 @ Aug 16 2017, 16:08) *

For me, 500.23 back to 500.00 cry.gif


The .23 was the corrected conversion error.

QUOTE(teddy.bear @ Aug 16 2017, 16:06) *

Since you reran it I have done 85 arena rounds and 1 pfudor RE and my profs are only .02 now. Is this how the gain is expected when above level?


Like I said, it follows the same curve as levels, except you get twice as much plus Assimilator bonuses. The required exp for .02 proficiency are the same as .02 levels.

QUOTE(DJNoni @ Aug 16 2017, 16:11) *



One blow with staff does NOT give 100% prof for that battle, so it seems. Did you perhaps mean: one blow per round?


Using it once during 1 battle (= 1 round) gives 100% gain. As opposed to 1 turn. Using it every turn does not give more exp than using it once per round.
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post Aug 16 2017, 22:20
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tecche



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QUOTE
You gain 0.005 points of light armor proficiency.
You gain 0.008 points of supportive magic proficiency.
You gain 0.792 points of dual wielding proficiency.
You gain 0.003 points of two-handed weapon proficiency.
You gain 1600501 EXP!


The change to Niten is excellent imho but

QUOTE
the cost of some older hath perks will soon be increased


Will this include the Innate Arcanas?

This post has been edited by tecche: Aug 16 2017, 22:20
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