> EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please

 
post Oct 26 2011, 06:54
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Maximum_Joe



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This thread is for all the data for the EHWiki. Thanks in advance for all the help!

Things that the wiki is missing can be found here:
http://ehwiki.org/wiki/Missing_Data




This post has been edited by Noni: Apr 14 2022, 05:01


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post Oct 26 2011, 07:18
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Slobber



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"* What are the buying costs for certain items from the Bazaar (See here for the current list)"

the bubble/soul/flower looks right. so does the trophy prices (not sure about the tickets but it should be safe to say about the sapling/horn/noodle/shirt/school girl trophies)

high grade is 10k as well

"* Are there any Obsolete Items not already listed? (I know I missed a few)"

waiting for confirmation, but i swear i haven't seen a wirt leg/vorpal blade hilt drop for a VERY long time


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post Oct 26 2011, 07:20
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hzqr



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Does Yggdrasil have a spirit attack?
I've only seen it use Healing Roots.

What are the buying costs for certain items from the Bazaar?
Pony → 100kC, Artifacts → 20kC

Are there any Obsolete Items not already listed?
I don't think Wirt's Leg, Vorpal Blade Hilt and Crystal Jiggy drop anymore.
Haven't seen one in forever, at least.

What effects do each stat have on user-created monsters?
I'm pretty sure STR contributes to Health as well.

What are the formulas for health restored with Cure II & III?
Cure II = Cure I * 2
I don't have Cure III, but logically it should be Cure III = Cure I * 3.

Edit:

What is the damage / healing formula for Lifestream?
After some tests, I'd say (base HP/20).

This post has been edited by (Cheater) Tiap: Oct 26 2011, 07:35
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post Oct 26 2011, 07:22
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Ninja'd biggrin.gif

This post has been edited by Evil Scorpio: Oct 26 2011, 07:23


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post Oct 26 2011, 07:51
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Cronauron



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Does MagNet stack with Slow?

-- Slow and Magnet now both reduce Action Speed by a fixed factor amount. The reduction is 50% for Slow and 25% for Magnet. (If both are active, you end up with 0.5 * 0.75 = 0.375, or a 62.5% decrease.)

(source /index.php?showtopic=40418)


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post Oct 26 2011, 08:23
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Ballistic9



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* Are there any Obsolete Items not already listed? (I know I missed a few)
Add Chainsaw Safety Manual to that list.

* What are the Base Magic and Physical Damage formulas?
Base magic damage = (INT * 1.25) + (WIS *0.75) + (Staff Prof * 0.5) + (Title rank) + (Equip MDB)
Base physical damage = (STR * 1.25) + (DEX *0.75) + (Weapon Prof * (1H/2H/DW = 1.5/2.0/2.5) ) + (Title rank) + (Equip MDB)

* Does Poison's DoT do dark damage or just the initial cast count as such for holy damage explosion purposes?
DOT isn't dark damage, just the initial cast.

* What does Luck of the Draw do precisely?
Modifies loot quality bonus. [1] [2] [3] [4] [5]
Doesn't affect Shrine, Phase/Kevlar/etc drop rates or equipment suffixes. Only quality (ie: Crude/Fine, Average/Greater etc).
Loot Factors: Cake/Easy/Normal ... Battletoads - 0.2/0.5/1.0 ... 2.0
Normal: +0 loot quality bonus, x1 Monster Stat Bonus.
Battletoads: +500 Loot Quality Bonus, x4 Monster Stat Bonus (elixir range).
GF/IW: Loot Quality Bonus increases by difficulty and the number of rounds (max +500 @ round 100)
Arena: Loot Quality Bonus varies, generally increases by arena.

Something like this:
Item quality = Loot roll (1-1000) + ( Loot Factor * Loot Quality Bonus * Monster Stat Bonus * LOTD )

This post has been edited by Ballistic9: Oct 26 2011, 08:57


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post Oct 26 2011, 08:38
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Maximum_Joe



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QUOTE(Ballistic9 @ Oct 25 2011, 16:23) *

Base magic damage = (INT * 1.25) + (WIS *0.75) + (Staff Prof * 0.5) + (Title rank) + (Equip MDB)
Base physical damage = (STR * 1.25) + (DEX *0.75) + (Weapon Prof * (1H/2H/DW = 1.5/2.0/2.5) ) + (Title rank) + (Equip MDB)

Where do auras factor in?
QUOTE

DOT isn't dark damage, just the initial cast.

But dark proficiency is definitely part of the DoT equation? Just double checking.
QUOTE

Modifies loot quality bonus. [1] [2]
Doesn't affect Shrine, Phase/Kevlar/etc drop rates or equipment suffixes. Only quality (ie: Crude/Fine, Average/Greater etc).
Loot factor is multiplied with total loot quality bonus for final loot quality bonus.
Loot factors: Cake/Easy/Normal/Battletoads - 0.2/0.5/1.0/2.0
Normal: +000 loot quality bonus, x1 monster stat loot quality bonus.
Battletoads: +500 loot quality bonus, x4 monster stat loot quality bonus (elixir range).

wacko.gif wacko.gif wacko.gif


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post Oct 26 2011, 08:42
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Ballistic9



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QUOTE(Maximum_Joe @ Oct 26 2011, 08:38) *

Where do auras factor in?

They only provide Primary Attribute Bonuses, the +2% damage bonuses were switched to +1% crit two patches ago. If the bonuses still work they're not reflected in the character pane number.

QUOTE(Maximum_Joe @ Oct 26 2011, 08:38) *

But dark proficiency is definitely part of the DoT equation? Just double checking.

Poison only uses Deprecating proficiency, not Forbidden. Dark EDB also has no effect.

QUOTE(Maximum_Joe @ Oct 26 2011, 08:38) *

wacko.gif wacko.gif wacko.gif

Pretty much. Edited previous post to clarify a bit.

This post has been edited by Ballistic9: Oct 26 2011, 09:01


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post Oct 26 2011, 08:59
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hzqr



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QUOTE((Cheater) Tiap @ Oct 26 2011, 01:20) *
I'm pretty sure STR contributes to Health as well.

Just upgraded one of my monsters' STR and I can confirm this.
The upgrade gave it 25 more HP (on Normal difficulty).
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post Oct 26 2011, 09:04
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Maximum_Joe



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Okay, everything besides LotD should be updated.


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post Oct 26 2011, 09:27
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hzqr



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Draughts also don't drop anymore.
Same goes for Crude items (I think).
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post Oct 26 2011, 09:35
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Maximum_Joe



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Already listed.

Edit: Finished up LotD, I hope...

This post has been edited by Maximum_Joe: Oct 26 2011, 09:59


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post Oct 26 2011, 10:12
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Ballistic9



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* What are the round compositions for the "A Dance With Dragons" arena challenge? (yes, all 100 rounds)
CODE
Round 01  - 24: 3 mobs
Round 25  - 49: 1 legendary + 3 mobs
Round 50  - 59: 2 legendary + 3 mobs
Round 60* - 74: 2 legendary + 4 mobs
Round 75  - 89: 3 legendary + 5 mobs
Round 92* - 98: 3 legendary + 6 mobs
Round 99*:      3 legendary + 7 mobs
Round 100:      3 Dragons

* Note: round I noticed +1 mob added, will require 2nd run to verify.

* Do the 3 dragons have any procs / buffs? What type of damage do their magic and spirit attacks do?
- They all have an invisible passive buff that makes them highly spell resistant (Magnet is a prerequisite).
- Magic Attacks:
48 13 Flames of Darkness hits you for 1275 dark damage.
48 12 Drogon uses Flames of Darkness
56 3 Fiery Breath hits you for 1102 fire damage.
56 2 Rhaegal uses Fiery Breath
Wasn't able to get all the Magic/Spirit Attacks before they died.

* Do the effects of Nerf stack with Bewilder and Weaken?
Yes.

* Does Absorb work on Spirit Attacks? (just double checking)
Yes. Standard exemption for crits for spell version.

* What is the base action speed for... pretty much every action?
Normal attack = 1.0, Defend/Scan/Focus = 1.0, Magic Missile = 1.1
Tier 1 single target spell cast time = normal attack swing time. AOE spells are slower to cast.
AOE spell cast time is reduced per AP point (-0.1 per point, as fast as single target version when maxed).
Later tiers are slower to cast.

This post has been edited by Ballistic9: Oct 26 2011, 10:39


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post Oct 26 2011, 12:12
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Maximum_Joe



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All updated, thnx so far everyone!


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post Oct 26 2011, 12:54
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It seems most of them are answered.
Not much left to contribute, but raising more questions. tongue.gif
Anyway...

* What are the formulas for health restored with Cure II & III?

Assuming it's still true...

cure 2 heals 2.5 times more than cure 1, while cure 3 heals 4 times more than cure 1.
Someone should confirm it though, since the multiplier may subject to changes over time.

Should we also use this thread to discuss those unanswered questions?
Sometimes I have things in mind which may need some help to check that out, but it's quite impolite to use the chat/experts thread or even open a new thread every time.


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post Oct 26 2011, 13:26
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Maximum_Joe



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QUOTE((Cheater) Tiap @ Oct 25 2011, 15:20) *

What is the damage / healing formula for Lifestream?
After some tests, I'd say (base HP/20).

That's healing done? Or both?

QUOTE(varst @ Oct 25 2011, 20:54) *

It seems most of them are answered.

The remaining ones are trickier. And trust me, I can always find more. cool.gif
QUOTE

* What are the formulas for health restored with Cure II & III?
cure 2 heals 2.5 times more than cure 1, while cure 3 heals 4 times more than cure 1.
Someone should confirm it though, since the multiplier may subject to changes over time.

QUOTE((Cheater) Tiap @ Oct 25 2011, 15:20) *

What are the formulas for health restored with Cure II & III?
Cure II = Cure I * 2
I don't have Cure III, but logically it should be Cure III = Cure I * 3.

Yea, looks like some testing has to be done for this one.

QUOTE

Should we also use this thread to discuss those unanswered questions?

Sure.


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post Oct 26 2011, 13:50
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Disclaimer: This is just a guess.

....

QUOTE(Maximum_Joe @ Oct 26 2011, 05:54) *
* What effects do each stat have on user-created monsters? (besides those already noted)


Wouldn't it be similar to player? huh.gif

My guess would be:

QUOTE
Strength: Physical attack strength + mitigation and a little health
Dexterity: Magic attack strength of non-Elementals + Physical attack strength
Agility: Action Speed
Endurance: Health + Physical / Magic mitigation
Intelligence: Magic attack strength of Elementals
Wisdom: Magical mitigation


Though Tend did say that mobs now have the same stats as player. I still can't really say whatever custom mobs has crit, evade, and hit chance or not... If it does, this number might depend on the relevant stat.

This post has been edited by buktore: Oct 26 2011, 13:52


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post Oct 26 2011, 14:27
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QUOTE(Maximum_Joe @ Oct 26 2011, 13:26) *

Yea, looks like some testing has to be done for this one.


Lifestream probably needs input from monster's base HP.
Tiap maybe correct, but we may need to know something about base HP.
Put that aside first.

How about you separate those questions into 'answered', 'testing' and 'unanswered'?

As for cure, Tiap should be correct.

QUOTE
47 2 You are healed for 6639 Health Points.
47 1 You cast Cure II.
23 2 You are healed for 3320 Health Points.
23 1 You cast Cure.


Exactly 2 times.
And after some pain-in-the-ass process (involving buffing up my interference)...
Cure 3 should heal 3.5 times more than cure 1.


QUOTE(buktore @ Oct 26 2011, 13:50) *

Though Tend did say that mobs now have the same stats as player. I still can't really say whatever custom mobs has crit, evade, and hit chance or not... If it does, this number might depend on the relevant stat.


Agree. Thinking how to pin down monster's base HP formula.
It will be helpful if someone's already done that.


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post Oct 26 2011, 16:58
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QUOTE((Cheater) Tiap @ Oct 26 2011, 05:27) *

Draughts also don't drop anymore.
Same goes for Crude items (I think).

Crude items still drop. Got one from the Shrine several days ago. I lol'd. laugh.gif

This post has been edited by Evil Scorpio: Oct 26 2011, 16:58


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♦ ♦ ♦ ♦ ♦ ♦ ♦ ║ 1H+Shield Power Set: Rapier | Shield | Helmet | Body | Hands | Legs | Boots ║ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦
♦ ♦ ♦ ♦ ♦ ♦ ♦ ║ 1H+Shield Shade Set: Rapier | Shield | Helmet | Body | Hands | Legs | Boots ║ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦
♦ ♦ ♦ ♦ ♦ ♦ ♦ ║ 2H Classic Mixed Light Set: Estoc | Helmet | Body | Hands | Legs | Boots ║ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦
♦ ♦ ♦ ♦ ♦ ♦ ♦ ║ Ice Cube Set: Staff | Helmet | Body | Hands | Legs | Boots ║ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦
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post Oct 26 2011, 17:20
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QUOTE(Evil Scorpio @ Oct 26 2011, 16:58) *

Crude items still drop. Got one from the Shrine several days ago. I lol'd. laugh.gif


Sure? Because they should be removed a long time ago...

reference

QUOTE
- Crude items have now been removed from the game. (They stopped dropping like half a year ago, if you forgot.)


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