> HentaiVerse Isekai 2021 Season 2, With Update 0.88

 
post Jun 21 2021, 17:25
Post #1
Tenboro

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New Season Notes (2021 S1 -> 2021 S2)

The following things have carried over from the previous Isekai season to the current Isekai season:

- Credit balance + value of item + equipment inventory, capped to 1 million

- Leftover trophy value for Snowflake's Shrine


The following things have been added to Persistent:

- Peerless equipment and all soulfused equipment

- A peerless voucher for the Top 10 tower floor clears (plus two people within 5 floors of the 10th position):

CODE
Cleared Floor 178: youshi1 (3146277)
Cleared Floor 122: Grandmasters (4697311)
Cleared Floor 104: Bolide (2309354)
Cleared Floor 103: conatime (5595606)
Cleared Floor 101: Nezu (867559)
Cleared Floor 100: Altair.AC (3905888)
Cleared Floor 100: sabregimp (188779)
Cleared Floor 100: ace_amuro (896192)
Cleared Floor 99: Treesion (707354)
Cleared Floor 98: Nonfar (3861631)
Cleared Floor 97: Xeda (4388600)
Cleared Floor 95: P-Killer (2968580)

(One person was DQed for cheating.)



The following things will carry over to Persistent when this update has been deployed there:

- Any unspent peerless vouchers

- Credit balance + value of item + equipment inventory exceeding 1 million

- Primary stat bonuses and a global damage bonus depending on the number of tower floors cleared


Isekai Changes

- The experience bonus on Isekai is now tied to your progress in The Tower. Instead of a fixed 500% bonus, it now starts out without a bonus, and every floor you clear increases the bonus by 20%.

- The number of rounds in the Tower has been rescaled and now caps at 100 for Floor 40. Past Floor 40, the difficulty boost (monster health/damage) is now scaled up by 5% per floor.

- You can now only clear the Tower once per day normally, and twice during Last Spurt. (If you start a Tower battle before midnight UTC and end it after, it will count as yesterday's clear.)

- Corrected the Tower Mode to have the regular (same as arenas) credit drop multiplier instead of the decreased Item World/Grindfest one.

- The end-of-season permanent stat bonuses are now officially fixed to floor level rather than being competitive. The Top 10 peerless voucher and per-floor damage bonus remain unchanged.
-- Clear Floor 50: +3 to all primary stats
-- Clear Floor 40: +2 to all primary stats
-- Clear Floor 30: +1 to all primary stats

- The double stamina regeneration was removed from the "Early Bird" bonus period (the 8-9 days between the solstice/start of season and the end of the month). Instead, the bonus equipment droprate during this period was changed from 2x to 5x.

- Stamina drain on Isekai was increased to 0.04 per round with "Normal" stamina and 0.06 per round with "Great" stamina.

- The base monster droprate on Isekai was doubled.

- Removed the crystals tab on the Isekai item shop

- Equipment keys are now unique to Isekai and to each Isekai season


Arenas

- Added two new arenas:
-- Level 400 locked to PFUDUR +50% with a 2x T7 equipment clear bonus
-- Level 500 locked to PFUDOR +100% with a 3x T7 equipment clear bonus and a new title

- Arena round counts were rescaled and now cap at 100. This includes a tweak to the arena monster scaling where you effectively skip the first 25% of arena rounds compared to the old scaling.

- A Dance With Dragons now forces PFUDOR difficulty, and the granted Dovahkiin title now has the same bonuses as Godslayer in addition to the skill. (You don't have to reobtain the skill.)

- Low-level arenas now become unavailable as you level up, mostly to prevent needing to show multiple pages of irrelevant challenges and making people feel the need to clear them every day. At level 500, Endgame (level 100) and up will still be available.


Misc

- When crystal or chaos upgrading monsters in the monster lab, you can now do +5 levels by holding shift and +10 levels by holding control. If you do not have sufficient crystals/tokens for all level upgrades, it will abort it. If there are fewer than 5/10 levels until the cap, it will increase it to the cap.

- If your equipment inventory is full, equipment drops will now be generated and auto-sold instead of being discarded or replaced with an item drop, unless it qualified for auto-salvage in which case that will happen instead.

- Stamina is now considered "Great" above 60, and increases stamina drain by 50% rather than 100%.

- Stamina is now considered "Exhausted" if it drops below 1 (used to be 10). You cannot start a new battle if your stamina is below 2.

- Switched HV to use a new refactored core library. This is the first part of the site to use this, so let me know if you encounter any new weirdness.


Post-Update Fixes

- The exp modifier was wrong (started at 0.2 instead of 1.0) and has been corrected.

- Due to an issue with the import script, only the actual credit balance was used to initialize the starting credits for Isekai. This will be fixed for the next season to include the inventory sell value; for this season, that will be added to Persistent instead.

- Corrected a glitchy reset/readout of the "daily clears" tower counter. (It would still let you start a new one, so this wouldn't have had any real effect before Last Spurt.)

- Made some changes to stamina consumption.

- Corrected an issue where arenas going unavailable would mess with the requirement logic for the next arena.

- Tweaked the arena monster scaling to effectively skip the first 25% of arena rounds

- The "difficulty boost" health multiplier is no longer applied to boss-type monsters that already have a separate health multiplier. They still receive the damage multiplier. This includes the Level 400 and 500 arena bosses, as well as the "schoolgirls".

- You can no longer start an item world if doing so would bring you below 1 stamina. (This would prevent you from getting anything.)


Particularly with regards to the new core library, there could be various issues with this update, so please post here if anything seems broken.

(Again, note that stuff hasn't been added to Persistent yet.)
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post Jun 22 2021, 10:44
Post #21
Maharid



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Reporting a bug for "Better Cure" Ability.

Whit level 1 activated when slotted is still say 0/3 and "unslotted", qhen you reach level 2 it is automatically fixed.

In battle with only level 1 actived i can confirm it won't work.


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post Jun 22 2021, 11:27
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jy-laji



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Just to make sure:

- The experience bonus on Isekai is now tied to your progress in The Tower. Instead of a fixed 500% bonus, it now starts out without a bonus, and every floor you clear increases the bonus by 20%.

This takes effect the next day, not immediately, right? So there's no reason to start the tower first to get the EXP bonus in the following battles in the day?
I experimented and that's my guess, but I want to confirm because there's randomness...


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post Jun 22 2021, 11:35
Post #23
teddy.bear



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Stamina drain in both item world and grindfest seem excessive. have the upfront costs for IW and grindfest been removed because i just checked my stamina and i am at 37 and I havnt had any stamina penalties.
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post Jun 22 2021, 13:33
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"Any Peerless gear and Peerless vouchers you manage to acquire will also be included, though Peerless gear will become soulbound in the process."

Yeah, my Isekai Peerless Voucher I had in Isekai is not showing up in Persistent. How do I get that back?


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post Jun 22 2021, 13:52
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sigo8



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QUOTE(Tenboro @ Jun 21 2021, 03:25) *

- Low-level arenas now become unavailable as you level up, mostly to prevent needing to show multiple pages of irrelevant challenges and making people feel the need to clear them every day. At level 500, Endgame (level 100) and up will still be available.


So if I did my math right, there will only be at most 14 available at a time and "First Blood" will disappear at level 140 when "Sealed Power" is unlocked.

QUOTE(jcullinane @ Jun 21 2021, 23:33) *

"Any Peerless gear and Peerless vouchers you manage to acquire will also be included, though Peerless gear will become soulbound in the process."

Yeah, my Isekai Peerless Voucher I had in Isekai is not showing up in Persistent. How do I get that back?


"The following things will carry over to Persistent when this update has been deployed there:"


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post Jun 22 2021, 14:17
Post #26
Tenboro

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QUOTE(Shank @ Jun 22 2021, 02:51) *
Daily clears was showing 0/1 after dawn, and then 2/1 after clearing, I checked this with Nezu who's getting the same


Fixed. (It reset the value for the logic, but didn't write it to the database..)

QUOTE(jy-laji @ Jun 22 2021, 05:27) *

- The experience bonus on Isekai is now tied to your progress in The Tower. Instead of a fixed 500% bonus, it now starts out without a bonus, and every floor you clear increases the bonus by 20%.

This takes effect the next day, not immediately, right? So there's no reason to start the tower first to get the EXP bonus in the following battles in the day?
I experimented and that's my guess, but I want to confirm because there's randomness...


It should take effect immediately after clearing a floor.
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post Jun 22 2021, 14:41
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LogJammin



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QUOTE(sigo8 @ Jun 22 2021, 05:52) *

So if I did my math right, there will only be at most 14 available at a time and "First Blood" will disappear at level 140 when "Sealed Power" is unlocked.


I just reached level 140 and this appears to be the case



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post Jun 22 2021, 15:29
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mesozoico



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Where can I see the ranking and winners of season 1? Also I'd like to see exactly what my persistent character got as reward, I can see the soulfused equipment's but I'd hate to get just a couple of low tier equipment as reward for climbing that tower.

This post has been edited by mesozoico: Jun 22 2021, 21:13
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post Jun 22 2021, 15:57
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eomivan



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QUOTE(Tenboro @ Jun 21 2021, 01:25) *

The following things have carried over from the previous Isekai season to the current Isekai season:
- Leftover trophy value for Snowflake's Shrine

This seems to me that someone with 9M+ leftover value can potentially gain an advantage in the new season by obtaining a peerless equipment in the first several weeks.

I don't know how much difference it will be though, and I personally am not too worried about it. I just want to point it out in case people have concerns.
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post Jun 22 2021, 16:55
Post #30
Tenboro

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The toplist for floor clears as well as the peerless vouchers for this was added to the first post.

QUOTE(eomivan @ Jun 22 2021, 09:57) *

This seems to me that someone with 9M+ leftover value can potentially gain an advantage in the new season by obtaining a peerless equipment in the first several weeks.


Sure, which is why I wasn't entirely sure about adding it, but you get that from the carryover credits as well, and it's the same for everyone.
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post Jun 22 2021, 17:03
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Can stamina show one digit after decimal point? It'd be useful.


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post Jun 22 2021, 17:19
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QUOTE(Tenboro @ Jun 21 2021, 12:25) *

- The end-of-season permanent stat bonuses are now officially fixed to floor level rather than being competitive. The Top 10 peerless voucher and per-floor damage bonus remain unchanged.
-- Clear Floor 50: +3 to all primary stats
-- Clear Floor 40: +2 to all primary stats
-- Clear Floor 30: +1 to all primary stats

Does this apply to Season 2 or to results of Season 1 too?
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post Jun 22 2021, 17:22
Post #33
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Tenboro is there any chance of getting the option to select IW proficiencies?
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post Jun 22 2021, 17:47
Post #34
Tenboro

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QUOTE(Kyrie80 @ Jun 22 2021, 11:19) *

Does this apply to Season 2 or to results of Season 1 too?


Both.

QUOTE(teddy.bear @ Jun 22 2021, 11:22) *

Tenboro is there any chance of getting the option to select IW proficiencies?


Whenever that system is replaced.
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post Jun 22 2021, 18:01
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teddy.bear



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Is that any time soon ie this season, or a future project?
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post Jun 22 2021, 18:56
Post #36
Tenboro

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QUOTE(teddy.bear @ Jun 22 2021, 12:01) *

Is that any time soon ie this season, or a future project?


There's a lot of different stuff I want to do, so I won't set an ETA on any on it. Some of it will be Soon™. Some of it will be eventually. Some I might never get around to.
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post Jun 22 2021, 19:21
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QUOTE(Tenboro @ Jun 22 2021, 12:56) *

There's a lot of different stuff I want to do, so I won't set an ETA on any on it. Some of it will be Soon™. Some of it will be eventually. Some I might never get around to.


Okay I look forward to some more changes in the future.

For the present or perhaps for future seasons would it be possible to have a lesser alternative to soulfusing that only fused the equipment for say 50lvls with a max fusing up to a certain lvl, because starting out is made much harder by weapons in particular being useless with only a modest lvl difference. With armour its not as extreme as the mitigations dont really scale much but it still makes things quite annoying especially when you gain early lvl ups so easily even with the changes to exp gain.

An option to auto atrribute stat points would also make things less annoying in the early levles and eliminate the problem of starting a battle at a difficulty you can easily clear it but with the level ups you fall behind untill you can no longer keep up.

Its not a major deal, after all its only been 2 days and the problem is largely resolved for me now but it would still be nice to have.
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post Jun 22 2021, 20:05
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Just to repeat my earlier question: it's intended that >80 stamina has double experience with no penalty, yes?

So, carefully managing our play so we're always above 80 and below 99 stamina, to be most efficient...

This post has been edited by Nezu: Jun 22 2021, 20:32


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post Jun 22 2021, 21:11
Post #39
Tenboro

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QUOTE(Nezu @ Jun 22 2021, 14:05) *

Just to repeat my earlier question: it's intended that >80 stamina has double experience with no penalty, yes?

So, carefully managing our play so we're always above 80 and below 99 stamina, to be most efficient...


I might tweak it a bit, but for now it is intended.
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post Jun 22 2021, 21:12
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QUOTE(Nezu @ Jun 22 2021, 03:05) *

You don't need either of those to trivially clear it on PFUDOR as 1H. It would be hard for new mages, yes, but isekai has easily proven to us how low the bar of entry is.

If you are extremely poorly geared for your level, you may have to use weaken. It's not that hard.

wwwwwwwwwwwwwwww

only 1H or use weaken.
it is so difficult, if it not difficult, we don't need to use 1H or weaken to play it.
Don't you think it contradictory?


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