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> Post Your Stats on DwD ^.^, A Dance with Dragons@PFUDOR

 
post Jul 22 2018, 18:46
Post #1
ArbiterErii



Call me Erii ~
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Level 455 (Godslayer)


Hello guys,

I am really interested in your fight style and clearing speed on DwD@PFUDOR (IMG:[invalid] style_emoticons/default/laugh.gif)

Here's my data:{
Style: Holy(5 Mystic),
Perk: IA 3 + Riddle + Prof + Daemon 1
Debuff: MagNet + Imperil,
Item: HD + MD + Infusion,
Forge: Staff(55+30) & Phase(5),
Turns: 2347,
}
Since I don't have more credits for forging, this is my best stats on average days(Not Sunday/Friday) for now.

Looking forward to your data!
(Especially but not limited to Melee styles~)
Thank you (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jul 22 2018, 19:54
Post #2
KitsuneAbby



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Joined: 12-July 14
Level 500 (Ponyslayer)


Style: Imperil Shortsword
Perks: IA 5 (only Protection, Spirit Shield, SoL slotted), DD 1, Evil Enchantress, Force of Nature, and a few others
Debuff: only Imperil on SGs
Skills used: OFC during rounds with 3 SGs
Items: draughts
Equipment: Peerless Arctic Shortsword of Slaughter (OP5B3SS1, ADB 25, everything else 15), SDA Force Shield (Block 76%, forge 10), Forge 5 Power of Protection/Warding set (4 Peerless out of 5)
Turns: between 4400 and 4500

This post has been edited by decondelite: Jul 22 2018, 19:56
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post Jul 22 2018, 21:27
Post #3
lololo16




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Posts: 2,697
Joined: 5-March 12
Level 500 (Ponyslayer)


Style: Dual Wielding (Peerless Demonic Club of Slaughter + Legendary Ethereal Rapier of Balance; Legendary Savage Shadowdancer)
Perks: IA 4, DD 1, Evil Enchantress, Enigma Energizer
Debuff: Imperil on SGs
Item: Draughts, infusions
Forge: 75 (Club), 11 (Rapier)
Turns: 4200-4400
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post Jul 23 2018, 01:43
Post #4
LogJammin



HV Nomad
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Posts: 416
Joined: 11-October 14
Level 500 (Ponyslayer)


Style: Imperil Wind Mage, LTRF, 3 Charged Phase, 1 Radiant, 1 Charged Cotton, Prof Factor 0.71
Perk: IA3, Evil Enchantress, Eminent Elementalist, Enigma Energizer, DD1
Debuff: Imperil all
Item: All draughts, mana/spirit potions when needed
Forge: Staff (MDB+33, EDB+35, Prof+35), Cloth (Prof+36, all else 5-10)
Turns: 2800-2900 (2700 Wind Day), ~2.9-3.0 t/s, ~16:30-17min (15:30-16min Wind Day)

My t/s as mage on DwD is only slightly less than 1H Heavy, since healing isn't needed as often on the SG arenas and all my key bindings are right next to eachother. All other arenas I average 2.6-2.7 t/s, GF and IW 2.2-2.4 t/s.

QUOTE(decondelite @ Jul 22 2018, 17:54) *

Skills used: OFC during rounds with 3 SGs


Have you tried Vital-Strike? I noticed a 100-200 turn improvement over OFC in my 1H Heavy setup (~4800 to ~4600)
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post Jul 23 2018, 01:49
Post #5
JayQuellIn



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So I'm not even able to do try DwD yet (and can't get past Nintendo on Eternal Darkness) but I'm seeing there's a massive difference in turns between melee and magic.

Is that always the case?

This post has been edited by Yashvir: Jul 23 2018, 01:49
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post Jul 23 2018, 02:18
Post #6
Uncle Stu



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QUOTE(Yashvir @ Jul 23 2018, 01:49) *

Is that always the case?

Yes. But i should maybe mention, this needs a higher level as yours and quite a bit of credits, but after that. Nothing compares to you. Well, except other mages.

This post has been edited by Uncle Stu: Jul 23 2018, 02:19
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post Jul 23 2018, 02:19
Post #7
-vincento-



Work is for money, not for pride or respect
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Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17
Level 492 (Godslayer)


Style: Holy, Cotton shoes and gloves(Profs fully forged)+ 3 Phases(not forged)
Perks: IA 4, DD 1, Divine Warmth, Evil Enchantress, etc...
Debuff: Imperil on SGs
Items: Draughts, Potions
Turns: 2650 turns

Style: Imp dark, Cotton robe and 4 phases(4+1).
Perks: IA 3, DD 1, Death and Decay, Evil Enchantress, Enigma Energizer
Debuff: Imperil on all monsters
Item: Draughts, Potions
Forge: Staff(MDB 90, Spell Damage 45), Cap forged 30, Robe 25, Gloves 25, Pants 34, Shoes 12.
Turns: 2150 turns
2000 turns on dark days

Style: 1H
Perks: IA 3, DD 1, Evil Enchantress
Debuff: Imperil all monsters
Item: Draughts, infusions of darkness
Equipment: Rapier(holy strike, ADB forged 29), Mag slaughter armor&boots, Legendary slaughter helmet and Legging, protection gauntlets
Forge: Rapier forged 29, Power Slaughters forged 5
Turns: 3600~3800 turns
This was when I was lv360~lv375, I'm not sure whether I can have the same result right now.

This post has been edited by -vincento-: Jan 14 2019, 00:31
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post Jul 23 2018, 10:15
Post #8
Dead-ed



Niten = 我が両刀に断てぬもの無し。
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Attached Image
No imperil. No damage perk. IA1. 8xxx turns.
Haven't customized the script yet, i tend to forget toggling spirit stance. A joke run really.

This post has been edited by Dead-ed: Jul 23 2018, 10:16
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post Jul 23 2018, 11:40
Post #9
SleepDealer



Chrono Diver
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Level 500 (Ponyslayer)


Style: Dark imperil mage (4p+1c)
Perk: IA 5, DD 3, Death and Decay, Evil Enchantress, Enigma Energizer.
Debuff: Imperil
Item: Mana Draught + Infusion
Forge: Staff(Max)
Turns: ~1900
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post Jul 23 2018, 12:20
Post #10
igs88



Si vis bellum para pacem
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Me :

Style : mainly 1h, my 2h is off... (IMG:[invalid] style_emoticons/default/tongue.gif)
1h in my signature

Perks : ia3, VV

Item used : gems only

Debuff : none

Skill : VS only + spirit stance on

Turns : 4800-4900
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post Jul 23 2018, 15:29
Post #11
JJ1995



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Posts: 64
Joined: 15-September 12
Level 387 (Godslayer)


Style: 1H+Shield Exquisite Ethereal Rapier of Slaughter
Perk: IA 3 (Haste, Spirit Shield and SoL)
Debuff: Imperil
Item: Health,Mana,Spirit Draughts.
Forge: Only weapon and shield almost forged lvl 5.
Turns: 6000+ (Around 1hour and 30mins)...

Should I switch to Mage build or change equipment?

This post has been edited by JJ1995: Jul 23 2018, 15:31
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post Jul 23 2018, 16:03
Post #12
nananananaa



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Level 500 (Ponyslayer)


Style: Elec mage
Perk: IA 5, DD 1, VV, Eminent Elementalist, Evil Enchantress
Debuff: Imperil
Item: Draught(HP+MP+SP) + Potion (MP)
Magic score : 20029
Turns: ~2300
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post Jul 23 2018, 17:53
Post #13
Paff444



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QUOTE(ArbiterErii @ Jul 22 2018, 20:16) *

Style: Holy(5 Mystic),
Phase(5)

I didn't know 5 phase/Oak worked, I was aware only Katalox could go with 5 phase. (IMG:[invalid] style_emoticons/default/blink.gif) How does it compare with prof gear?

Anyway, this is mine on regular day.
Gears in signature, items on summary, perks: IA4, Divine prof, Daemon Duality 1.
I can go down a minute on Fri/Sun.
Attached Image
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post Jul 23 2018, 18:00
Post #14
Rhydin



Number Cruncher
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Level 500 (Ponyslayer)


Style: Holy Imperil, 4+1
Perk: IA 5 + Divine Warmage
Debuff: Imperil all
Item: Draughts, Potions
Forge: see signature
Turns: ~2700

Seems okayish for non-matching staff, mediocre forging and no DD perk at all.
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post Jul 23 2018, 18:05
Post #15
Benny-boy



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QUOTE(Yashvir @ Jul 23 2018, 02:49) *

So I'm not even able to do try DwD yet (and can't get past Nintendo on Eternal Darkness) but I'm seeing there's a massive difference in turns between melee and magic.


The thing is - number of turns is not equal to clear speed since 1H needs almost no attention/hotkeys and mage needs at least good to endgame equipment, multiple buffs and constant flow of restoratives.
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post Jul 23 2018, 18:39
Post #16
trick_NM



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QUOTE(JJ1995 @ Jul 23 2018, 22:29) *
Should I switch to Mage build or change equipment?


IMO you should spend some credits on equipments e.g. mag or leg rapier and power gears.
And try IA Protection instead of Haste. 1H doesn't need Haste...

This post has been edited by trick_NM: Jul 23 2018, 18:41
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post Jul 23 2018, 18:54
Post #17
KingArtson



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Here's my data:{
Style: Holy(4 Mag radiant (0-5 forged) 1 Charged, LHOH (10-40 forged),
Perk: IA 3 + Enigma Energizer + Prof + Daemon 1
Debuff: Imperil,
Item: HD + MD,
Turns: 2398,
}
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post Jul 23 2018, 19:11
Post #18
ArbiterErii



Call me Erii ~
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QUOTE(Paff444 @ Jul 23 2018, 15:53) *

I didn't know 5 phase/Oak worked, I was aware only Katalox could go with 5 phase. (IMG:[invalid] style_emoticons/default/blink.gif) How does it compare with prof gear?


Actually, since SGs' holy mitigation is -1, I see no point to increase prof-factor to reduce mitigation.

However, after studying all your stats, I really start to wonder if my theory above is right……

Edit: Sorry I saw "Charged" as "Cotton" (IMG:[invalid] style_emoticons/default/heh.gif) (IMG:[invalid] style_emoticons/default/heh.gif) (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by ArbiterErii: Jul 23 2018, 19:21
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post Jul 23 2018, 23:47
Post #19
Null2Null



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QUOTE(ArbiterErii @ Jul 24 2018, 01:11) *

Actually, since SGs' holy mitigation is -1, I see no point to increase prof-factor to reduce mitigation.

However, after studying all your stats, I really start to wonder if my theory above is right……

Edit: Sorry I saw "Charged" as "Cotton" (IMG:[invalid] style_emoticons/default/heh.gif) (IMG:[invalid] style_emoticons/default/heh.gif) (IMG:[invalid] style_emoticons/default/heh.gif)

that's why mystic is unpopular (IMG:[invalid] style_emoticons/default/mellow.gif)
and the potency "Annihilator" so on

This post has been edited by cbn: Jul 23 2018, 23:49
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post Jul 24 2018, 02:13
Post #20
Sapo84



Deus lo vult
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Posts: 3,330
Joined: 14-June 09
Level 500 (Ponyslayer)


Style: Holy - 5 phase (3 charged, 1 frugal, 1 mystic)
Perks: Everything useful + DD6
Debuffs: Imperil on normal enemies in the first 37 rounds, only on SGs from 38-150,
Items: round 0-111 mana draughts on cooldown, infusions only on enigma solved (around 2 on average), rounds 112-150 adds health draughts on cooldown, mana potions used <10, health potions used ~5 (using cure for when health potion is in cooldown, <5 cure per run usually)
Forge: Full
Turns: <1850 on normal days, <1750 on Sunday, between the two values on Friday,


5 phase is faster than 4 for both A Dance with Dragons and Eternal Darkness but, from my tests, not for End of Days.
Different is not big though.
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