Personas- The new Persona system is now live. This is, essentially, one step short of multiple character slots.
Every persona has separate primary attribute assignments, equipment sets, ability unlocks and assignments, font/difficulty setting, battle item assignments, skillbars, and autocast assignments.
All personas share level, total experience, proficiencies, assigned title, and equipment/item inventories.
The base number of Persona slots is 3. You can increase this to a maximum of 10 at level 500 through the new "Dissociation" training.
Because you can now effectively have multiple sets of equipment sets, the sell/salvage protections for equipment in equipment sets outside of the currently selected one were removed. Make sure they are locked.- There are now three separate toggles on the Settings screen for whether to have separate ability assignments, battle item assignments and skillbar/autocast assignments per equipment set. These can be set individually for each persona.
These default to off.
If you want to keep existing assignments for your equipment sets past the first one, you should go turn this on now. If they are left off the next time you save your settings, assignments past the first equipment set will be lost.
Abilities/Skills- With the Persona system finally in place, ability reset costs have been re-enabled. This now uses Soul Fragments instead of credits directly.
To enable the dual-use without making this exorbitant, the costs, gains and existing inventories of Soul Fragments have all been increased by a factor of ten. The Item Shop price was reduced to 1,000 C. The random encounters now give five at a time, and you can get it twice as many times per day.
The reset cost scales with the player's level, where players below level 100 will only ever get the base cost. For single-ability resets, it also depends on the number of levels put into the ability.
There is a discount in place for the first few times it gets used. The first full reset or the first ten single-ability resets are free. From there, the discount will linearly decline until you reach a combined 10 full or 100 single-ability resets.
The ability reset counter is per-persona. As such, this always allows for a full free ability reset if you want to clone a persona and reset ability assignments.
- The readouts for ability effects should now all be human-readable rather than a dump of the internal effects.
- All skills that had a placeholder skillbar icon should now have a distinct icon.
Misc- You can now hold the Shift key to increase primary atttributes by 10 points per click, and Ctrl to increase them by 100 points per click.
- Removed the forum posting requirement from the Dawn EXP bonus.
- Chrome 50 introduced some kind of CSS rendering bug involving backgrounds of floating divs in nested positioned elements, which broke some of our overly elaborate rules that make the fancy text readouts. Made some tweaks to the CSS rules to work around this.
- HV is now running on a mini-cluster by itself. The backend system for handling the player state has also changed. It is now way more efficient, and doesn't require a whole separate database system to work.
- Added full HTTPS support. It's not currently used by default since it adds some lag, but you can switch to it manually if you want.
- Added IPv6 support. Should probably be considered experimental. Most browsers will fallback to IPv4 if your IPv6 connectivity is broken, but let me know if you experience unusual connectivity issues.
- If you have a bad route to our normal cluster, you can instead use [
alt.hentaiverse.org]
http://alt.hentaiverse.org/ as an alternative entry point. Note that this does
not support HTTPS/IPv6.
There are some major internal/backend changes in this update, so let me know if you experience any issues. Particularly, let me know if you ever experience things like ongoing battles disappearing or reverting back in time.
Note that one of the internal changes makes it so that any credits you earn during a series of battles won't be spendable until it ends.
Update: If you were doing any trainings at the time the system was moved, those didn't carry over because reasons. I've run a script to refund the trainings in question.2016-11-12:
- Fixed an issue where the check for existing monster names would also reject names that were an exact substring of an existing name.